Yeah, add vegetation everywhere. Also, make the river bottom not so flat when you get around to it - just use the same method you used on the hills.
All of them are except a few detail maps. They are place-holders until the level geometry is done. Then Scooby will get the model and make textures for it.
The main ground is just a place-holder bitmap. If you haven't noticed already, there are only 4 bitmaps on the map total. I assure you that the ground will look much nicer in weeks to come.
And, of course, I will be adding vegetation to the map. The power plant is a abandoned and overgrown and is located in the center of the jungle, so there is going to be vegetation. The reason there is none now (at least that I've shown you) is that the actual level geometry needs to be dealt with before detail objects are added. (note that the pipes, girders, catwalks, and windows aren't present in-game, but in the renders). Priorities.
Thanks, I promise it'll look even better.
You won't be able to see the river bottom once a fog volume is added. I just haven't added it yet.
I think I'll manage, but thanks anyways.
/long post
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