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Thread: Quick-Crit 2008-2009

  1. #3951

    Re: The Studio Quick-Crit Thread

    Dude, nice renders. That mental ray?

  2. #3952

    Re: The Studio Quick-Crit Thread

    Default scaline

  3. #3953

    Re: The Studio Quick-Crit Thread

    O.O i didn't know it could do some of those effects

  4. #3954
    Teh_kid kid908's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Rob Oplawar View Post
    O.O i didn't know it could do some of those effects
    It always could, you just needed to open the effect panel.

  5. #3955
    Senior Member =sw=warlord's Avatar
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    Re: The Studio Quick-Crit Thread

    Been working on a foreruner platform i would like some advice on.
    Im baseing it on some halo 1, 3 and halowars style and tech.



    Any help or ideas would be greatly appreciated.

  6. #3956
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    Its ok, but whenever I make or think about making forerunner :P, I always think, 'Would Bungie use it?', So keep playin with it until 'bingo'

  7. #3957
    Senior Member =sw=warlord's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Malloy View Post
    Its ok, but whenever I make or think about making forerunner :P, I always think, 'Would Bungie use it?', So keep playin with it until 'bingo'
    I know im thinking of adding braces of some sort or having some kind of energy rope because with that much weight on just the point where it goes into the wall/cliff/what ever would most likely cause the thing to snap off if there was a earth quake or large explosion.
    That, is what i need help on ideas for how to brace it.

  8. #3958
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by =sw=warlord View Post
    Any help or ideas would be greatly appreciated.
    Not getting the Forerunner vibe; I can't really explain why, I'm just not. It's either there or it's not, and in this case I can sort of see some elements of their designs but they're not assembled in such a way as is required to make a whole.

    That probably makes fuck all sense, but I think you get the picture.

  9. #3959
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by =sw=warlord View Post
    Been working on a foreruner platform i would like some advice on.
    Im baseing it on some halo 1, 3 and halowars style and tech.



    Any help or ideas would be greatly appreciated.
    This looks a lot like construct, so if you'd like to approach a more forerunner style I'd suggest taking a quick peek at that level for reference (if you don't have it PM me and I'll send you some screens). Right now, it is a bit too flat and there isn't much going on up top. Nice architecture, just there isn't enough of it.

  10. #3960
    Senior Member =sw=warlord's Avatar
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    Re: The Studio Quick-Crit Thread

    @rossmum: yes i know exactly what you are saying, the two modules i have infront of the generators i think i may remove as they just don't seem to have the correct vibe, they were based on something found on the ark but in this situation im not sure their appropriate.
    Could be why it dosnt seem forerunner and i think i may need to remake the sides where i was going to add a light strip.

    @metkillerjoe: Yes i've got halo 3im playing it now actualy to get some ideas for what to add to the model.
    Im planning on having this as some sort of generator platform where the generators absorb ambient heat to power a station near by which i think would make the environment rather cold.

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