ross, yes, they are, but they're still built with just polygons, and smoothed afterwards.
wireframe: this is all just modelled by hand.
build a basic mesh of the shape you want, then start cutting away to get your edgeloops defined, and build your highres mesh. alot of Connecting, cutting, and Ring/loop selections.
presenting, a mini-tutorial on how to get weird shapes (like cylinders with insets) looking nicely.
1. build your highres mesh.
2. smooth your mesh.
3. bend it into shape, AFTER smoothing the mesh.
4. PROFIT!
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