shit aside, how goes the SP v2 project CMT? any last minute bugs or game breakers?
and i've never seen the broadcast, but is it possible to pick the gun back up and how did you get the turret to NOT eject you under the level when you exit it, i want to fix that for the portable plasma turret
I killed a marine yesterday for a sniper when testing A30. It was a fun experience.![]()
I kill them to make the game funner.
... Would it be possible to add an exchange weapons feature with your marine "companions" like you can do in Halo 2/3? or would that just be another one of those things that would tamper with necessary preset gameplay scenerios like that boarding-vehicles-in-specific-missions issue?
I'm sure it's possible, but it's not that major a feature to bother trying to figure it out for SPv2. And as I said, it's part of the Halo 1 experience to kill your allies for their weapons anyway. If I remember so, CMT is trying to keep whatever they can of that experience intact.
Why would I kill my allies for their weapons in halo 1? all they have is assault rifles.
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