What's going on with Halo in the backround? The ring looks like it's going up and then, there's a messed up intersection where it looks like it's tipped to a diagnal angle. /:| is that supporsed to be where it broke and is floating in mid-space?
indecisive
useful
What's going on with Halo in the backround? The ring looks like it's going up and then, there's a messed up intersection where it looks like it's tipped to a diagnal angle. /:| is that supporsed to be where it broke and is floating in mid-space?
Make your laptop catch on fire please.
Have you fixed the clipping yet?
Did someone say clipping?
Describe ye issue.
Why do the UVWmapped textures look so bad?
Edit: Reference:
Ewww
Last edited by Malloy; June 28th, 2009 at 08:43 PM.
Maybe, Malloy, it's because they're sitting with placeholder textures all around them?
Your post wasn't very descriptive after all, so I can not tell what your issue is with them, or whether you are trolling me, or if you're serious![]()
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks