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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #491

    Re: [WIP] Revelations

    What's going on with Halo in the backround? The ring looks like it's going up and then, there's a messed up intersection where it looks like it's tipped to a diagnal angle. /:| is that supporsed to be where it broke and is floating in mid-space?

  2. #492
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by AAA View Post
    What's going on with Halo in the backround? The ring looks like it's going up and then, there's a messed up intersection where it looks like it's tipped to a diagnal angle. /:| is that supporsed to be where it broke and is floating in mid-space?
    You obviously haven't kept up with this thread, let alone played Halo 3. It's The Ark (Installation 00), a massive foundry that constructs the Halo network, and also acts as a master control.

  3. #493
    Meep, Meep FluffyDucky™'s Avatar
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    Re: [WIP] Revelations

    Make your laptop catch on fire please.

  4. #494

    Re: [WIP] Revelations

    Quote Originally Posted by Sever View Post
    You obviously haven't kept up with this thread, let alone played Halo 3. It's The Ark (Installation 00), a massive foundry that constructs the Halo network, and also acts as a master control.
    I've tried to keep up, but I don't own Halo 3, let alone want to play it until it comes out for PC. Pardon my unawareness and thank you for letting me know. +rep

  5. #495

    Re: [WIP] Revelations

    Quote Originally Posted by Selentic View Post
    I'm not going to spend hours waiting for this piece of shit to pump out low quality lightmaps.
    I want this map to look as good as possible. I might be willing to run lightmaps for you, if nobody else on the team is going to bother. As I always say, proper lighting can make or break a map.

  6. #496
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] Revelations

    Have you fixed the clipping yet?

  7. #497
    おはようございます klange's Avatar
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    Re: [WIP] Revelations

    Did someone say clipping?

    Describe ye issue.

  8. #498
    Senior Member
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    Re: [WIP] Revelations

    Quote Originally Posted by Rob Oplawar View Post
    I want this map to look as good as possible. I might be willing to run lightmaps for you, if nobody else on the team is going to bother. As I always say, proper lighting can make or break a map.
    I'm going to run them for the final (or use aether), but my laptop would take ages to pump out even low quality ones, so I'm not gonna bother.

    Quote Originally Posted by Inferno View Post
    Have you fixed the clipping yet?
    No

    Quote Originally Posted by AdmiralBacon View Post
    Did someone say clipping?

    Describe ye issue.
    The map clips, fuck portals.


    Also, Sever, I'll do that.

  9. #499
    Senior Member Malloy's Avatar
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    Re: [WIP] Revelations

    Why do the UVWmapped textures look so bad?

    Edit: Reference:



    Ewww
    Last edited by Malloy; June 28th, 2009 at 08:43 PM.

  10. #500
    Senior Member
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    Re: [WIP] Revelations

    Maybe, Malloy, it's because they're sitting with placeholder textures all around them?

    Your post wasn't very descriptive after all, so I can not tell what your issue is with them, or whether you are trolling me, or if you're serious

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