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Thread: Pardon Our Dust.

  1. #2301

    Re: Pardon Our Dust.

    Looks great!

  2. #2302
    Amit's Avatar
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    Re: Pardon Our Dust.

    The helmet is quite a bit better now. Cubemap looks decent. Helmet is sorta rectangular near the mouth still. Middle MC of the 1st pic looks best. Bitmaps and shaders look much better.

    Still a problem: The Shoulders are still too high. Looks like a nerdy kid with the high shoulder problem.
    Last edited by Amit; June 29th, 2009 at 12:29 AM.

  3. #2303
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Pardon Our Dust.

    It does look a lot better. Two things though:

    1. Visor is way too bright...it should be more of a copper colour and less of a yellow.

    2. I don't know why, but it still looks cel shaded...it's a great skin, it's just that it looks...fake, for lack of a better word...=| The stock looks as realistic as it gets for Halo, but the new one seems to be cartoonish.

  4. #2304
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Pardon Our Dust.

    that biped would be a beauty if normals were capable on bipeds :\

  5. #2305
    Holy Testicle Saturday! DrunkenSamus's Avatar
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    Re: Pardon Our Dust.

    The only thing bothering me is the color of the whole biped...it looks flat green, like you would see flat black on a car. Other then that, idgaf about the rest, it looks awesome.

  6. #2306
    Your Mum k9colin's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Scooby Doo View Post
    Well, i messed around with the model a tid bit. I also made some new bitmaps and shaders to get a feel for the direction i wanted to go. Then i chose which one i like and built upon it. here's some screens a a short vid showing the one i chose:



    and the vid:
    http://www.youtube.com/watch?v=1QunaRuSOSM
    Now that is worthy to be called "how the Mark V armour was supposed to look". Great job with the shaders Scooby.

  7. #2307

    Re: Pardon Our Dust.

    That looks so much better. I'm still not a fan of the grenades though.

  8. #2308
    SDavis Juice sdavis117's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Arteen View Post
    That looks so much better. I'm still not a fan of the grenades though.
    At least with this new biped the grenades aren't floating an inch away from the body.

  9. #2309
    Tking care of prego wife. Scooby Doo's Avatar
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    Re: Pardon Our Dust.

    i will work a bit more on the textures and the shaders...but my main gripe is with the model. wtf is wrong with it? it doesn't look completely right to me. someone help me out...? i raised the shoulders a bit because when compared to the old mc, they were low. and the mouth area of the helmet is just a lost hope...i'm merely changing scaling issues, not remodeling.

    and the grenades...are you referring to the texture or the model/placement, etc? and as far as the color - what should i do to get away from this "flat" green that you speak of? i'm not sure why armor would be shiny like a car...or if the texture just doesn't "pop" like it should? i fear that if it's too bright and vibrant i will get a response about it being spotted in a large crowd, from miles away.

    and as for the middle biped in the first pic, it's the olive green that everyone complained about...make up your mind. olive or forest green? is my forest green is too light, i understand - just say that.

    also, i believe it looks "cartoony" because this engine is pretty old. and it's hard to make up for the lack of detail in the model without bump maps. if you would like, i can add fake bumps...but i feel like it would be ruined. if you have any suggestions for fixing this "cartoony" look, feel free to state them.

    TBH, there's too much controversy over what it should look like...it's difficult to fix every problem without creating new ones from different people. the model is pretty much complete, except perhaps the shoulders. i will work on the bitmaps an shaders and see if i can't get a more desirable effect. and once again, if you are going to crit it, please include specific details. thanks.

  10. #2310
    Looking for a concept gig Chainsy's Avatar
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    Re: Pardon Our Dust.

    My main problem is the diaphragm area...the green plate there....it doesn't look like it is modeled in..if it isn't, just make it part of the under suit...that would make this thing look a whole lot nicer, if it is modeled in, removed that giant gray square.

    Edit- here is what I got out of it:

    Bungie's main inspiration for the master chief was a walking tank, go look at the geometry of tanks and the way they're held together and try to implement that.
    Last edited by Chainsy; June 29th, 2009 at 03:08 PM.

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