Looks great!
The helmet is quite a bit better now. Cubemap looks decent. Helmet is sorta rectangular near the mouth still. Middle MC of the 1st pic looks best. Bitmaps and shaders look much better.
Still a problem: The Shoulders are still too high. Looks like a nerdy kid with the high shoulder problem.
Last edited by Amit; June 29th, 2009 at 12:29 AM.
It does look a lot better. Two things though:
1. Visor is way too bright...it should be more of a copper colour and less of a yellow.
2. I don't know why, but it still looks cel shaded...it's a great skin, it's just that it looks...fake, for lack of a better word...=| The stock looks as realistic as it gets for Halo, but the new one seems to be cartoonish.
that biped would be a beauty if normals were capable on bipeds :\
The only thing bothering me is the color of the whole biped...it looks flat green, like you would see flat black on a car. Other then that, idgaf about the rest, it looks awesome.
That looks so much better. I'm still not a fan of the grenades though.
i will work a bit more on the textures and the shaders...but my main gripe is with the model. wtf is wrong with it? it doesn't look completely right to me. someone help me out...? i raised the shoulders a bit because when compared to the old mc, they were low. and the mouth area of the helmet is just a lost hope...i'm merely changing scaling issues, not remodeling.
and the grenades...are you referring to the texture or the model/placement, etc? and as far as the color - what should i do to get away from this "flat" green that you speak of? i'm not sure why armor would be shiny like a car...or if the texture just doesn't "pop" like it should? i fear that if it's too bright and vibrant i will get a response about it being spotted in a large crowd, from miles away.
and as for the middle biped in the first pic, it's the olive green that everyone complained about...make up your mind. olive or forest green? is my forest green is too light, i understand - just say that.
also, i believe it looks "cartoony" because this engine is pretty old. and it's hard to make up for the lack of detail in the model without bump maps. if you would like, i can add fake bumps...but i feel like it would be ruined. if you have any suggestions for fixing this "cartoony" look, feel free to state them.
TBH, there's too much controversy over what it should look like...it's difficult to fix every problem without creating new ones from different people. the model is pretty much complete, except perhaps the shoulders. i will work on the bitmaps an shaders and see if i can't get a more desirable effect. and once again, if you are going to crit it, please include specific details. thanks.
My main problem is the diaphragm area...the green plate there....it doesn't look like it is modeled in..if it isn't, just make it part of the under suit...that would make this thing look a whole lot nicer, if it is modeled in, removed that giant gray square.
Edit- here is what I got out of it:
Bungie's main inspiration for the master chief was a walking tank, go look at the geometry of tanks and the way they're held together and try to implement that.
Last edited by Chainsy; June 29th, 2009 at 03:08 PM.
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