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Thread: Halo: Reach

  1. #71

    Re: Halo: Reach, Class Based Shooter?

    Wolfenstein, Doom, Quake, and Marathon were all revolutionary for their times as well. Each had their own unique implementations.

    Wolfenstein and Doom speak for themselves, couple of the first FPSes in existance, Doom even brought about ESRB, Quake brought a new standard of graphics and sparked the arena-style deathmatch fest that went on durring those years, and Marathon (1 at least) brought in features like reloading and radars as well as some pretty impressive visuals.

    Every game nowadays having that "recharging health" does get kind of annoying though tbh... health packs have always been a huge part of FPSes until Halo came along.
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  2. #72
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    ^Halo 2, not Halo.

    As far as I am concerned, the mechanic in Halo 2 changed so greatly from Halo 1 that they can't be considered the same; Halo 1 requires some strategy, where as Halo 2 can be played aggressively with little thought put into anything...same can be said of Halo 3 (though I do think it is an improvement over Halo 2). I hope this new game is a more tactical FPS, maybe with some Rainbow Six or GoW inspired elements thrown in. I don't want an assault rifle that sprays like a mother and does fuck all damage to the target, that's not how modern military weapons work. Also, darker, grittier, more realistic feel would be appreciated. Halo is pretty good already, but it is a bit comical.

    As for the Reach being glassed thing mentioned way back, some of the Spartans survived because the Covenant left the region around the equator intact in order to excavate the crystal underneath CASTLE.
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  3. #73

    Re: Halo: Reach, Class Based Shooter?

    Quote Originally Posted by t3h m00kz View Post
    Wolfenstein, Doom, Quake, and Marathon were all revolutionary for their times as well. Each had their own unique implementations.

    Wolfenstein and Doom speak for themselves, couple of the first FPSes in existance, Doom even brought about ESRB, Quake brought a new standard of graphics and sparked the arena-style deathmatch fest that went on durring those years, and Marathon (1 at least) brought in features like reloading and radars as well as some pretty impressive visuals.

    Every game nowadays having that "recharging health" does get kind of annoying though tbh... health packs have always been a huge part of FPSes until Halo came along.
    Again, people like to throw around the term 'revolution' way too much where it's not appropriate. DOOM is by no means a bad game, but to call it a 'revolution' compared to Wolfenstein just doesn't make sense. DOOM took the concept of Wolfenstein and evolved it to the next level, Quake did the same to DOOM.
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  4. #74
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    And Half-Life did the same to Quake, to be honest. They both have puzzles of sorts, it's just that Half-Life took it to another level...hell, Half-Life even uses the Quake II engine (in modified form).
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  5. #75
    Senior Member =sw=warlord's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    The only revolutionary game i can think off is portal and thats due to the portal code they used allowing you to stand in between the portals of different parts of the bsp.
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  6. #76

    Re: Halo: Reach, Class Based Shooter?

    I hate games without some form of regenerating health. In games like HL2, if I make some sort of mistake (it happens), I might end up with ~10 health and still have to play through some firefight to get to another health pack, when I'd have a much easier time just resetting to the last checkpoint and playing the segment over again. The Halo 1 system works really well, because I do get punished for mistakes, but I still have a reasonable chance to get through the next battles.

    I'd rather concentrate on each individual battle than on health management and trying not to lose so much heath that I'm better-off reverting to the last checkpoint. I'm glad all the Halo games, and stuff like Mirror's Edge, Gears of War, and Mass Effect have shield-like systems. Even the Metroid Prime games avoid the issue by giving the player a lot of health and having enemies sometimes drop extra health.
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  7. #77
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    Re: Halo: Reach, Class Based Shooter?

    We had this discussion about health a while ago in another thread...

    =|
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  8. #78
    Senior Member Saggy's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    I though this wasi interesting:
    The Seattle Times article also touches on the future of Bungie and a bit more on the little known Halo game Reach.
    Bungie told the paper that they got an early look at Project Natal. Studio head Harold Ryan said it could be used in "Reach." "I absolutely think 'Reach' could be enabled with it," he said.
    Source: http://kotaku.com/5303624/halo-odst-...use-natal-tech


    I wonder how they would pull of an FPS game using Natal? I would definately be interesting nonetheless
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  9. #79
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    Re: Halo: Reach, Class Based Shooter?

    Jog in place to run, and the game will detect a trigger finger motion to shoot....
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  10. #80
    I was like Um. Delta4907's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    Quote Originally Posted by Saggy View Post
    I though this wasi interesting:

    Source: http://kotaku.com/5303624/halo-odst-...use-natal-tech


    I wonder how they would pull of an FPS game using Natal? I would definately be interesting nonetheless
    As long as you can still use a controller, I'm Ok with this. I'm not someone to do odd motions in front of their TV, especially when it's a small TV like mine.
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