i will work a bit more on the textures and the shaders...but my main gripe is with the model. wtf is wrong with it? it doesn't look completely right to me. someone help me out...? i raised the shoulders a bit because when compared to the old mc, they were low. and the mouth area of the helmet is just a lost hope...i'm merely changing scaling issues, not remodeling.

and the grenades...are you referring to the texture or the model/placement, etc? and as far as the color - what should i do to get away from this "flat" green that you speak of? i'm not sure why armor would be shiny like a car...or if the texture just doesn't "pop" like it should? i fear that if it's too bright and vibrant i will get a response about it being spotted in a large crowd, from miles away.

and as for the middle biped in the first pic, it's the olive green that everyone complained about...make up your mind. olive or forest green? is my forest green is too light, i understand - just say that.

also, i believe it looks "cartoony" because this engine is pretty old. and it's hard to make up for the lack of detail in the model without bump maps. if you would like, i can add fake bumps...but i feel like it would be ruined. if you have any suggestions for fixing this "cartoony" look, feel free to state them.

TBH, there's too much controversy over what it should look like...it's difficult to fix every problem without creating new ones from different people. the model is pretty much complete, except perhaps the shoulders. i will work on the bitmaps an shaders and see if i can't get a more desirable effect. and once again, if you are going to crit it, please include specific details. thanks.