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Thread: Pardon Our Dust.

  1. #2331
    CMT member/slave il Duce Primo's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Amit View Post
    So you're outright admitting to an non-constructive post. It's not stating the obvious when you come around here acting like a smart ass and making it seem like you actually hate the pouches.
    I'm outright admitting that the pouches remind me of a fannypack. I do hate the pouches, and I'm making fun of them with that picture I posted. If you're taking offence to that picture then I'm dearly sorry. Plus, why bring up my post as non-conctructive when your reply to mine would be equally constructive?
    Last edited by il Duce Primo; June 29th, 2009 at 09:33 PM. Reason: Punctuation

  2. #2332
    Amit's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by il Duce Primo View Post
    I'm outright admitting that the pouches remind me of a fannypack. I do hate the pouches, and I'm making fun of them with that picture I posted. If you're taking offence to that picture then I'm dearly sorry. Plus, why bring up my post as non-conctructive when your reply to mine would be equally constructive?
    lol, worry not about the picture, it's just a little weird. More is the intention behind it that bothered me. At first I didn't know it was a joke, which it really wasn't. If you don't like the pouches you could say so without being a dick. Otherwise, people may misunderstand your comment for hating it.

    I previously wrote that it "looks great and makes sense." You replied to me with, "have to state the obvious." That makes it seem like you also think it looks great...which means I would think your post is hypocritcal and non-constructive. Therefore it's all actually a misunderstanding.

    And while I can argue that this post isn't non-constructive, I won't. Just for that I'll throw in a statement regarding this modification just so i don't get tagged in yellow.

    I would very much like to see the new Biped ingame, holding a weapon, with other human forces. Maybe even progress on ODSTs...or should I go to lag's thread for that?

  3. #2333

    Re: Pardon Our Dust.

    I don't care for the shoulders. They're just plain wrong, anatomically speaking. Dunno what you can do about it; the design of the armor itself isn't very conducive to anatomically correct human beings.
    e: not to mention the pre-existing skeleton and animations you have to conform to.

    Definitely improving, though.
    I think the green color could stand to be a little bit more vivid- I've said it before, that I appreciate Bungie's relatively bold use of color, and grow weary of the dulled down "realistic" colors of modern shooters.
    ee: just a touch though; the latest color you've got is pretty close, imo.

    eee: I would really love it if I could convince you to completely change the helmet, to return to a more traditional Halo 1 style of it, as it's a much more dynamic and interesting structure than what you have now.
    Last edited by Rob Oplawar; June 29th, 2009 at 11:15 PM.

  4. #2334
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Pardon Our Dust.

    If I had one more thing to say about the model, remove those little bands on his inner thighs...they are too bulky, too overt, and don't add much to the look. At the very least, make 'em darker.

  5. #2335
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Rob Oplawar View Post
    I don't care for the shoulders. They're just plain wrong, anatomically speaking. Dunno what you can do about it; the design of the armor itself isn't very conducive to anatomically correct human beings.

    eee: I would really love it if I could convince you to completely change the helmet, to return to a more traditional Halo 1 style of it, as it's a much more dynamic and interesting structure than what you have now.
    yase

    (much better, needs a bit more green though)

  6. #2336

    Re: Pardon Our Dust.

    Quote Originally Posted by Rob Oplawar View Post
    eee: I would really love it if I could convince you to completely change the helmet, to return to a more traditional Halo 1 style of it, as it's a much more dynamic and interesting structure than what you have now.
    I'm really not seeing what you're seeing. The latest helmet looks very much like the Halo 1 helmet.

  7. #2337
    Chris chrisk123999's Avatar
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    Re: Pardon Our Dust.


    Was posted on Halomaps a little awhile back. Helmet looks close to me.

  8. #2338
    Amit's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by chrisk123999 View Post
    Was posted on Halomaps a little awhile back. Helmet looks close to me.
    Was posted a few pages back in this thread. The style and design of the SPV2 helmet is much simpler and more blocky than the stock Mark V variant. What they want is a more familiar design that isn't so different...which also leads to the dislike of the shoulder guards, which I personally think look horrible, not visually, it just doesn't fit the style of the armour.

  9. #2339
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Pardon Our Dust.

    Not to mention the chief has no way to shoulder his weapon effectively with shoulders like that...=X

    I pointed out in my screencap several pages back that the rounded front end of the helmet makes it look funny.

  10. #2340
    Gar TVTyrant's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Warsaw View Post
    Not to mention the chief has no way to shoulder his weapon effectively with shoulders like that...=X
    The MJOLNIR has a targeting system built into it, which uses computer sensors to make the reticle you see on the HUD. He doesn't have to shoulder it correctly, as the reticle will follow the direction the gun is pointed. In reality its probably just a little + on his helmet visor that would be sighted in for 200/300 yards. I say 200/300 because the 7.62 described in the game has ridiculous speed for what it is now.

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