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Thread: Pardon Our Dust.

  1. #2401
    Entity Zero PlasbianX's Avatar
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    Re: Pardon Our Dust.

    So you took a MP map and just jammed the BSP into a SP map? Looks really outta place.

  2. #2402
    am I an oldfag yet? Heathen's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by PlasbianX View Post
    So you took a MP map and just jammed the BSP into a SP map? Looks really outta place.
    nuh uh.
    It looks good, k?

  3. #2403
    Rocket jump! Lateksi's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by n00b1n8R View Post
    Cool use of the gyraphobia bridge, is it the same size? it looks smaller (or that's a pretty sparse area)
    It's the same size, compare the wraith's size to the structure. It looks good but you could change the way how the tower looks. Snafs right, it looks pretty boring compared to the environment.

  4. #2404

    Re: Pardon Our Dust.

    I'm welcome to suggestions, but "change it" doesn't really help. I'm not quite seeing what's wrong.

    Quote Originally Posted by PlasbianX View Post
    So you took a MP map and just jammed the BSP into a SP map? Looks really outta place.
    I thought it looks cool. Also, I cannibalize lots of MP structures, both subtly and more blatantly, for some of the new bsps. For one, they're familiar structures being used in hopefully novel, fun ways. Second, this is SP bsp #23 for me (~#27 if you count rejected or massively reworked bsps). Bungie had a team of talented artists, but I have to be resourceful. I only signed up to do a30.

  5. #2405
    Movie Maker Siliconmaster's Avatar
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    Re: Pardon Our Dust.

    I do like the concept- utilizing pre-existing structures makes a lot of sense. Lately I've been running around in the campaign and then comparing it to some of the multiplayer maps, and I'm almost certain Gearbox at least, if not Bungie, did the same thing in reverse.

    Looking at those screenshots I think we should take into account where the player is going to be. Are we going to run out of the structure with the MC and cross the half-bridge, never going down onto the wide plain? If so, then you wouldn't have to focus as much on it, maybe some rock scenery, etc. That being said, if we do end up going down there, and that smaller structure isn't just for show, then I agree that it is too sparsely built. I'd recommend another ridge, or some hills.

    Oh, and just to be thorough, that light shader needs its framebuffer blend function to be set to "add", fixing the alpha.

    And 23/7 bsps? Kudos to you!

  6. #2406
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Pardon Our Dust.

    It looks good but it looks wierd how the snow suddenly changes to grass, some piles of snow by that area could fix that

  7. #2407
    Senior Member teh lag's Avatar
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    Re: Pardon Our Dust.

    a custom ground texture could also fix that

    also never underestimate the power of scenery objects and lighting to spice up a dull bsp

  8. #2408
    Senior Member PopeAK49's Avatar
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    Re: Pardon Our Dust.

    Ya a new ground texture would be nice for the bsp. As for the structure, I guess it matches alright. I know you can't change the structure but maybe you can spice it up a little bit better. I was thinking of maybe some lights, or make the beams more brighter but I think you can figure out what to do.

  9. #2409
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.


  10. #2410
    Movie Maker Siliconmaster's Avatar
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    Re: Pardon Our Dust.

    Wow. Much larger than I thought.

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