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Thread: Pardon Our Dust.

  1. #2521
    Movie Maker Siliconmaster's Avatar
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    Re: Pardon Our Dust.

    Simple, intuitive, and easy. Works for me. That way if we see a red glow it's brutes, and blue means elites.

  2. #2522

    Re: Pardon Our Dust.

    And it goes with the whole Brute PR thing. Hell, if the two PRs use different projectiles, you could even give them different damage modifiers against brute and elite shields. Deepen the gameplay a tiny bit.

  3. #2523

    Re: Pardon Our Dust.

    Oh, and on a side note, the shaders here look terrible:

    The bump map is just wrong. Just plain wrong.

  4. #2524
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Pardon Our Dust.


  5. #2525
    Shoe Shining Peon RedBaron's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Rob Oplawar View Post
    Oh, and on a side note, the shaders here look terrible:
    http://screenshot.xfire.com/screensh...2ecfe68398.jpg
    The bump map is just wrong. Just plain wrong.
    I've been thinking that since SPv1. On top of all that unnecessary bump it also looks like the whole ship is coated with a layer of plastic wrap. Just another instance where I think bungie's original looked better. I thought covenant architecture was supposed to be smooth and polished.

  6. #2526
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Pardon Our Dust.

    It almost looks organic it's so wrinkly

  7. #2527
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: Pardon Our Dust.

    The elite's shields pop out so much, it looks bizarre.

  8. #2528
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    Re: Pardon Our Dust.

    Quote Originally Posted by Rob Oplawar View Post
    Oh, and on a side note, the shaders here look terrible:

    The bump map is just wrong. Just plain wrong.
    Actually makes it look a bit worn at or damaged with all the bumps, interesting.

  9. #2529
    Consacock Horns's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by DELTA_011692 View Post
    I've been thinking that since SPv1. On top of all that unnecessary bump it also looks like the whole ship is coated with a layer of plastic wrap. Just another instance where I think bungie's original looked better. I thought covenant architecture was supposed to be smooth and polished.
    I agree. Even the new covy maps bungie has done are smooth and shiney.

  10. #2530
    Movie Maker Siliconmaster's Avatar
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    Re: Pardon Our Dust.

    A lot of covenant stuff is derived from forerunner tech, and forerunner stuff is also shiny and smooth. Therefore it would appear logical for covenant textures to remain generally smooth and shiny unless lit by a dynamic light.

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