View Poll Results: Would it benefit you to have server-sided commands for a local server and/or lan.

Voters
35. You may not vote on this poll
  • Yes

    29 82.86%
  • No

    6 17.14%
Page 2 of 12 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 113

Thread: OpenSauce FoV and Third Person etc...

  1. #11
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
    Join Date
    Aug 2006
    Posts
    4,192

    Re: OpenSauce FoV and Third Person etc...

    Quote Originally Posted by Ro0ster View Post
    Can you also to multi team vehicles with this? I love this by the way. +rep
    You should be able to, so long as they didn't touch any of the code (which they probably didn't).
    Reply With Quote

  2. #12
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,126

    Re: OpenSauce FoV and Third Person etc...

    Nice to see some more stuff being used with OS!

    Script function creation has been fixed in Update 2, so you don't have to keep using globals for your shit.
    Reply With Quote

  3. #13

    Re: OpenSauce FoV and Third Person etc...

    I was messing around with those earlier, kept exceptioning the game. Can't wait for the next OS update.
    Reply With Quote

  4. #14
    HA10 Limited's Avatar
    Join Date
    Sep 2006
    Location
    England
    Posts
    7,800

    Re: OpenSauce FoV and Third Person etc...

    Quote Originally Posted by Masterz1337 View Post
    Looks sweet, I'll try to try this out later. If anyone comes up with some good gears style co-ordinates, pleae do post.
    I suggest:
    3p_depth = 2.0
    3p_x = 0.0
    3p_y = 0.7
    3p_z = 0.1

    The aim is off however, its a bit to the left of rectile. I think we'd need to add in an angle to counter act it.

    Quote Originally Posted by Ro0ster View Post
    Can you also to multi team vehicles with this? I love this by the way. +rep
    If original had it then yes, we did change the version so it works with 1.08.
    Reply With Quote

  5. #15
    Don't worry, Jelly's here Jelly's Avatar
    Join Date
    Sep 2006
    Posts
    1,309

    Re: OpenSauce FoV and Third Person etc...

    How would I go about using more than one Open Sauce DLL at the same time? Is that possible?
    Reply With Quote

  6. #16
    おはようございます klange's Avatar
    Join Date
    Dec 2006
    Posts
    3,028

    Re: OpenSauce FoV and Third Person etc...

    Quote Originally Posted by Jelly View Post
    How would I go about using more than one Open Sauce DLL at the same time? Is that possible?
    You'll have to combine sources and recompile. That is, after all, the point of Open Sauce.
    Reply With Quote

  7. #17
    El Durado :/
    Join Date
    Oct 2006
    Posts
    2,417

    Re: OpenSauce FoV and Third Person etc...

    Or just inject the .dll instead of putting it in the root folder
    Then you can use as much as possible.
    Reply With Quote

  8. #18
    おはようございます klange's Avatar
    Join Date
    Dec 2006
    Posts
    3,028

    Re: OpenSauce FoV and Third Person etc...

    Quote Originally Posted by supersniper View Post
    Or just inject the .dll instead of putting it in the root folder
    Then you can use as much as possible.
    Yeah, but then you have a bunch of the same hooks... and you've completely defeated the purpose of "Open Sauce"...
    Reply With Quote

  9. #19
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,126

    Re: OpenSauce FoV and Third Person etc...

    Quote Originally Posted by supersniper View Post
    Or just inject the .dll instead of putting it in the root folder
    Then you can use as much as possible.
    That only brings boat loads of possible conflicts to the surface, until one day the titanic is resurrected and someone bitches that Yelo doesn't work for them, but it turns out they used kluges like the above.

    Open Sauce is open source so everyone can include all the features people come up with, and also learn from. It would have been too much work to create a plugin system which itself would have to track which plugin does what to the game, but even then it wouldn't be able to catch all conflicting changes.
    Reply With Quote

  10. #20
    El Durado :/
    Join Date
    Oct 2006
    Posts
    2,417

    Re: OpenSauce FoV and Third Person etc...

    I see your point.
    Lazy=Errors
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •