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Thread: Halo: Reach

  1. #91
    SDavis Juice sdavis117's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    He flipped the Teaser upside down, and slowed it down, then played Halo Wars music in the background (We're Burning Sunshine to be more specific).

    I doubt that Halo Reach is that far yet.
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  2. #92
    Is that an anime? dark navi's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    Quote Originally Posted by sdavis117 View Post
    He flipped the Teaser upside down, and slowed it down, then played Halo Wars music in the background (We're Burning Sunshine to be more specific).

    I doubt that Halo Reach is that far yet.

    Shhh... Don't ruin my mirror image...
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  3. #93
    io[Terry] Terry's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    The technology behind Halo reach http://www.gameguru.in/first-person-...ng-halo-reach/ .

    Halo 3 was really fun to play but the technology powering it seemed a little late for 2007, even though it featured some of the largest landfill arenas in modern day shooters. The newest addition in the series, which places the player in the shoes of an orbital drop shock trooper whose mission is to recover fragments of his teammates who disappeared during the events of New Mombasa, utilizes a modified version of the original Halo 3 engine.



    Halo: Reach is being propagated as the next game to use technology that packs a wallop and this is what is being discussed as being put into the new engine that is being developed for the game. These features were spoken extensively at this years’ GDC conference with reference to DX11 technology:

    Tessellators with close to 30K characters to achieve cinematic quality features.

    The Hull Shader to patch control points in order to modify the behavioral pattern of the tessellator.

    Domain Shader to optimize performance of the output of the GPU in order to mitigate bandwidth use.

    These features allow real-time display of real-time images which are otherwise not achieved making creation of objects in the world easier for programmers whilst saving up on a limited memory module. Silhouette elaboration and terrain rendering whose objects offer a healthy degree of curvature.

    All this allows for a visually heavy game in the Halo series. More as time elapses.
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  4. #94
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    I wouldn't be surprsied if they up'd the max allowable players in Reach either
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  5. #95
    Junior Level Designer PwN Lone's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    Eh, I wont be happy unless its 60 players max per match. 30 on each team.
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  6. #96
    State your identity! Hotrod's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    Am I the only one hoping that Reach is a similar type of game as Star Wars : Battlefront, even if just a bit?
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  7. #97
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    yeah, something like that would be pretty cool

    Quote Originally Posted by PwN Lone View Post
    Eh, I wont be happy unless its 60 players max per match. 30 on each team.
    It wouldn't be the same "halo" with 60 players
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  8. #98
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    I think 32 players would be pretty good, 16 on each side.
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  9. #99
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    It ain't supposed to be the same Halo dude...we've had the same type of multiplay for 3 games going on 4; time for a switch. Though I think 60 is a little much, and an off-beat number to boot...usually games that support that many go to 64 players.
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  10. #100
    am I an oldfag yet? Heathen's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    Honestly, if Reach is another FPS of the exact same caliber, I will be pissed.
    Honestly, we have halo 1, 2, 3, and ODST. We don't need ANOTHER regular halo.
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