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Thread: Quick-Crit 2008-2009

  1. #4461

    Re: The Studio Quick-Crit Thread

    Seriously, fix the right hand. It just looks, soo wrong. And as for the legs, you need to turn his hips... and make it so he's actually making a stance. He sort of, and I mean sort of, looks like he's walking while aiming. So yeah...

  2. #4462
    Could've Moved Mountains
    Join Date
    Sep 2006
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    RIT
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    3,144

    Re: The Studio Quick-Crit Thread

    If you must, get an AR sized prop, get a digital camera, set it on a timer and take a picture of yourself in the pose you want for the dick. Use this as a reference to pose the dick. Tired now idk. Not rocket science.

  3. #4463

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by neuro View Post
    show diffuse plx
    Don't hurt me.

  4. #4464

    Re: The Studio Quick-Crit Thread

    damn, did you bake that with a 100 pixel buffer or something? >_<

  5. #4465

    Re: The Studio Quick-Crit Thread

    xnormal's cages. D:

  6. #4466
    a bit of the old in-out Roostervier's Avatar
    Join Date
    Jan 2007
    Posts
    3,379

    Re: The Studio Quick-Crit Thread

    Lower the maximum ray distances in the low poly mesh (assuming that I even know what I know what you guys are talking about :X)

  7. #4467
    Senior Member Rentafence's Avatar
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    Jun 2007
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    irc.gamesurge.net #modacity
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    1,905

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by legionaire45 View Post
    If you must, get an AR sized prop, get a digital camera, set it on a timer and take a picture of yourself in the pose you want for the dick. Use this as a reference to pose the dick. Tired now idk. Not rocket science.
    What the fuck are you talking about?

  8. #4468
    Senior Member DOMINATOR's Avatar
    Join Date
    Sep 2006
    Location
    houston, texas
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    279

    Re: The Studio Quick-Crit Thread

    figured out my displacement map troubles... heres a quick render of the tail with SSS shader. need to play with SSS colors and the spec, but you get the idea.


  9. #4469
    halord Futzy's Avatar
    Join Date
    Jun 2009
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    irc
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    1,447

    Re: The Studio Quick-Crit Thread



    Not exactly sure where I'll be rendering each weapon from, but most should be from the back.

  10. #4470

    Re: The Studio Quick-Crit Thread

    Was making assets for my map and then I realized how awesome marmoset engine is.

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