portals are what make it so the game engine only renders what you see, (if set up correctly) to help performance.
portals are what make it so the game engine only renders what you see, (if set up correctly) to help performance.
Ahh. Thanks for that.
Edit for thought: So that's what the source engine sucks at doing?
OT: When you "go" through a "portal", does that involve all enemies and items in said area? And also are there seperate portals for dropped weapons compared to geometry ones?
Try running around a multiplayer map with wireframe on to see how portals work.
Ok I'll do that. What's the command for wireframe in singleplayer?
Exactly the same as multiplayer.
rasterizer_wireframe 1
Nice! Higher-poly ftw!
Also, holy crap low poly fail! :P
He knows. He's just saying the original fails.
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