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Thread: Pardon Our Dust.

  1. #2621

    Re: Pardon Our Dust.

    portals are what make it so the game engine only renders what you see, (if set up correctly) to help performance.

  2. #2622
    Senior Member
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    Re: Pardon Our Dust.

    Ahh. Thanks for that.

    Edit for thought: So that's what the source engine sucks at doing?

    OT: When you "go" through a "portal", does that involve all enemies and items in said area? And also are there seperate portals for dropped weapons compared to geometry ones?

  3. #2623

    Re: Pardon Our Dust.

    Try running around a multiplayer map with wireframe on to see how portals work.

  4. #2624
    Senior Member
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    Re: Pardon Our Dust.

    Ok I'll do that. What's the command for wireframe in singleplayer?

  5. #2625
    Untruely Bannable~ Inferno's Avatar
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    Re: Pardon Our Dust.

    Exactly the same as multiplayer.
    rasterizer_wireframe 1

  6. #2626
    quatamalos NuggetWarmer's Avatar
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    Re: Pardon Our Dust.



    Been working on the marines. I'm almost done with the armor, but I wanna get a bit more finished on it first.

    EDIT: BTW the left is original, the right is mine.

  7. #2627

    Re: Pardon Our Dust.

    Hey, that doesn't look half bad!

  8. #2628
    Movie Maker Siliconmaster's Avatar
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    Re: Pardon Our Dust.

    Nice! Higher-poly ftw!

    Also, holy crap low poly fail! :P

  9. #2629
    Consacock Horns's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Siliconmaster482 View Post
    Nice! Higher-poly ftw!

    Also, holy crap low poly fail! :P
    It's not a low poly of his, it's the original marine.

  10. #2630
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Pardon Our Dust.

    He knows. He's just saying the original fails.

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