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Thread: Pardon Our Dust.

  1. #2631
    Movie Maker Siliconmaster's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Warsaw View Post
    He knows. He's just saying the original fails.
    Indeed. Bungie must have been hard-pressed for time or it wasn't on their list of priorities, because that face looks terrible.

  2. #2632
    Free Kantanomo English Mobster's Avatar
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    Re: Pardon Our Dust.

    Oh, speaking of Marines, I have one suggestion.
    On "343 Guilty Spark", there is a lone marine who has a pistol and is shooting at you. On the H3 Legendary edition commentary, Bungie said they were originally going to make it so when the player passed the marine (assuming he didn't kill him) and entered a trigger volume in the room just on the other side of where the marine is, he would hear a lone pistol shot. If the player went back to the marine to see where the shot had come from, the marine would be dead and there would be a blood splatter on the wall indicating he had taken his own life.
    They removed it because they thought it might be "too graphic" (AND BLOWING UP MC WITH A NUKE ISN'T?), but I always thought it would be fucking awesome to have in there.
    You guys have the source scripts, and it would be an easy enough thing to add, so do you think you can add a trigger volume and throw the extra 3 lines of script in there? That would be fucking awesome.

  3. #2633
    Movie Maker Siliconmaster's Avatar
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    Re: Pardon Our Dust.

    That would be really cool. I always felt that that scene was creepy, but lacking something. That extra touch would be brilliant.

  4. #2634
    Taiko Drums = Win
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    Re: Pardon Our Dust.

    Bungie was VERY hard-pressed when it came down to making halo 1. They had a PC/Mac engine, then got bought out by microsoft, but they didn't get the devkits until December 2000. This gave them only 8-9 months to finish the game.

  5. #2635
    a bit of the old in-out Roostervier's Avatar
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    Re: Pardon Our Dust.

    I'm pretty sure the faces were low poly because 9 years ago consoles weren't capable of what they are today. : |

  6. #2636
    Shoe Shining Peon RedBaron's Avatar
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    Re: Pardon Our Dust.

    Wait so Halo 2 on xbox also looked just as bad?

    I remembered when masters constantly repeated that the Halo1 marines looked perfectly fine. Pppfffssshhh

  7. #2637
    quatamalos NuggetWarmer's Avatar
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    Re: Pardon Our Dust.

    Half-Life 2 was pretty high poly for it's time. :<

    At above poster: Yeah, I find it funny because he was the one who asked me to do it.

  8. #2638

    Re: Pardon Our Dust.

    Quote Originally Posted by FlamingRain View Post
    Bungie was VERY hard-pressed when it came down to making halo 1. They had a PC/Mac engine, then got bought out by microsoft, but they didn't get the devkits until December 2000. This gave them only 8-9 months to finish the game.
    Yet it was probably the best out of the trilogy.

  9. #2639
    Cancer paladin's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Siliconmaster482 View Post
    Indeed. Bungie must have been hard-pressed for time or it wasn't on their list of priorities, because that face looks terrible.

    OR... it could be because that model is 8-9 years old..

  10. #2640
    Movie Maker Siliconmaster's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by paladin View Post
    OR... it could be because that model is 8-9 years old..
    Noted. Guess I've become so used to seeing high-res stuff I've become jaded. :P

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