Me and a freind started learning Unreal ED yesterday and I thought, "What better way to learn a engine than port a map! And what map better to port than one that I know every inch of!"
So resulting in many annoying crashes and terrible imports is...
Obviously far from perfect but hey, It's a start.
I learned a lot about the engine in 1 day.
I need some help with this though. I'm having problems.
1. How do I make a (proper) detail map in a shader. I did a crappy one with the ADD function but it looks terribad. I need to be able to make white alpha show one detail map on the diffuse texture and the black alpha show a different detail map on the diffuse texture. In the same way that halo does it.
2. How do I take a pre-exsisting cubemap and import it into Unreal ED and how do I use it.
3. Can you make a bumped-cubemap? Basically will normal maps work with a cubemap reflection on them.
4. I imported the mesh of collision from halo but there are random holes and bugs with it. The only thing I've done with it in the Unreal Ed is re-scale it. I don't see why the collision is so broken in some places.
That's all I need for now. Thanks.
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