Quote Originally Posted by Inferno View Post
Okay fuck.

Cliffs a separate mesh.

Both bases separate meshes.

The ground a separate mesh.



Would that work?

edit-

Better idea. What If I leave the visual mesh as 1 object but break up the collision meshes into many different objects. Would that do it?
Nope... because a BIG (possibly even the biggest in your case) factor is light-object interactions.

Lets assume every player is firing their gun at the same time... that means you have 32 dynamic lights affecting the same mesh at the same time, plus the dynamic light of the flag, plus the dynamic light around every item pickup... etc.

If you cannot see an object... any light hitting that object is not calculated...