Inspired by Compiz. (The logo on the box is my personal logo, for those that don't know)
Inspired by Compiz. (The logo on the box is my personal logo, for those that don't know)
Seems more of a rectangle then a box. It might be just the angle though.
Who said it has to be a box?
Rounded corners and did some other things.
Now that I see it on a dark background, I need to fix the corner shine.
Congrats, you finally used high poly in a legitimate sense. Listen to ross, don't be a twat, finish the hydraulics, create a low poly, make a normal map, and you have yourself a nice game asset, and if you want a good portfolio, that will help you significantly more than random high poly models. Showing that you can take the process from start to finish looks better. trust me.
Metal hallway strip, was pretty easy to make, though I wish I did a little better on the bolts.
This was a real pain in the ass to make (since shortcuts didn't work so well with the treads) because each one had to be manually edited into position (all 89 of them, actual 178 since it's split into 2 distinctively different pieces). I also did a little tweaking on the rear wheel that attaches to the engine and the other 8 wheel placements.
This render does not justify the damn thing at all, but I really don't want to sit through another render session.
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That looks very nice kid908, glad to see another person doing this tank challenge other the josh and me..
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flashlight model
I am going to unwrap and texture it later.. at least the low poly one.
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