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Thread: Quick-Crit 2008-2009

  1. #4661
    halord Futzy's Avatar
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    Re: The Studio Quick-Crit Thread


    Inspired by Compiz. (The logo on the box is my personal logo, for those that don't know)

  2. #4662
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: The Studio Quick-Crit Thread

    Seems more of a rectangle then a box. It might be just the angle though.

  3. #4663
    halord Futzy's Avatar
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    Re: The Studio Quick-Crit Thread

    Who said it has to be a box?


    Rounded corners and did some other things.
    Now that I see it on a dark background, I need to fix the corner shine.

  4. #4664

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Fear1337 View Post
    Piece of shit model

    I seriously think this is done. I cant be arsed to add a hydraulic system.

    I added a lot more stuff because of Neuro and Disaster wanted me to.

    Edit: how dee rendered this. Alot of the button detail is not shown and the curved part. Sorry.
    Congrats, you finally used high poly in a legitimate sense. Listen to ross, don't be a twat, finish the hydraulics, create a low poly, make a normal map, and you have yourself a nice game asset, and if you want a good portfolio, that will help you significantly more than random high poly models. Showing that you can take the process from start to finish looks better . trust me.

  5. #4665
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: The Studio Quick-Crit Thread



    Metal hallway strip, was pretty easy to make, though I wish I did a little better on the bolts.

  6. #4666
    おはようございます klange's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by MrBig View Post

    Inspired by Compiz. (The logo on the box is my personal logo, for those that don't know)
    You should know I influenced the modern version of that logo :3

  7. #4667
    Teh_kid kid908's Avatar
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    Re: The Studio Quick-Crit Thread

    This was a real pain in the ass to make (since shortcuts didn't work so well with the treads) because each one had to be manually edited into position (all 89 of them, actual 178 since it's split into 2 distinctively different pieces). I also did a little tweaking on the rear wheel that attaches to the engine and the other 8 wheel placements.

    This render does not justify the damn thing at all, but I really don't want to sit through another render session.

  8. #4668
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Newbkilla View Post


    Metal hallway strip, was pretty easy to make, though I wish I did a little better on the bolts.
    What bolts? The big black circle smears?

    Do you just not like modeling? lol It's pretty apparent that you're all more than eager to texture stuff, so why don't you give that hornet texturing competition a go, see how you do with a model that's worth texturing.

  9. #4669
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by kid908 View Post
    This was a real pain in the ass to make (since shortcuts didn't work so well with the treads) because each one had to be manually edited into position (all 89 of them, actual 178 since it's split into 2 distinctively different pieces). I also did a little tweaking on the rear wheel that attaches to the engine and the other 8 wheel placements.

    This render does not justify the damn thing at all, but I really don't want to sit through another render session.
    Planning on doing the interior details too?

  10. #4670
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    Re: The Studio Quick-Crit Thread

    That looks very nice kid908, glad to see another person doing this tank challenge other the josh and me..

    ~~~~
    flashlight model

    I am going to unwrap and texture it later.. at least the low poly one.

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