Page 471 of 645 FirstFirst ... 371 421 461 469 470 471 472 473 481 521 571 ... LastLast
Results 4,701 to 4,710 of 6443

Thread: Quick-Crit 2008-2009

  1. #4701

    Re: The Studio Quick-Crit Thread



    Click for full size.
    Something me and avp are working on. The picture is inside the 3ds max viewport. It was easier for me to see how I wanted the lighting to be like.

  2. #4702
    Senior Member teh lag's Avatar
    Join Date
    Oct 2006
    Posts
    3,566

    Re: The Studio Quick-Crit Thread

    ...What is it?
    What is it going to be?
    Can we see it from other angles?
    Can we see what you are aiming to achieve?
    I can't see a thing in those pictures. I assume it's an environment of some sort? Your "lighting" is really a hindrance to being able to give you crit on it. It really looks like nothing, even in the wire frame.

  3. #4703

    Re: The Studio Quick-Crit Thread


    Its very basic. But am I doing it right?

  4. #4704
    Joshflighter
    Guest

    Re: The Studio Quick-Crit Thread

    Halo 3 rats nest single player place?

  5. #4705

    Re: The Studio Quick-Crit Thread

    It was originally. Be we decided to just get some of its architectural elements and make something of our own out of it.
    ...Not going so well...

  6. #4706
    halord Futzy's Avatar
    Join Date
    Jun 2009
    Location
    irc
    Posts
    1,447

    Re: The Studio Quick-Crit Thread


    ye.

    One of the decals for that map.

  7. #4707

    Re: The Studio Quick-Crit Thread

    Best way to make the complex walls and pipes like in this area?
    http://img6.imageshack.us/img6/5171/...8b93bbbe0e.jpg

  8. #4708
    Senior Member teh lag's Avatar
    Join Date
    Oct 2006
    Posts
    3,566

    Re: The Studio Quick-Crit Thread


  9. #4709
    Hey there! Llama Juice's Avatar
    Join Date
    Sep 2006
    Location
    Internet.
    Posts
    3,216

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by DEEhunter View Post
    Best way to make the complex walls and pipes like in this area?
    http://img6.imageshack.us/img6/5171/...8b93bbbe0e.jpg
    Haha use UT3

    But in all srsnes... what are you talking about specifically... nothing is really complex it's just a bunch of cylinders going through boxes. Stuff overhead is just cylinders with some extrudes along it going through a support system.

  10. #4710

    Re: The Studio Quick-Crit Thread

    How about railing like this?

    And as for the structural support. Will this do? I cant have it take up to much space.

Thread Information

Users Browsing this Thread

There are currently 20 users browsing this thread. (0 members and 20 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •