Code:
//CEVO FPS Config
//----------------------
//Email all questions or concerns to MStevens@cevolved.com
//Re-name this config to "autoexec.cfg" to enable

clear
echo "***********************"
echo "CEVO FPS Configuration v1.3 loaded"
echo "http://www.cevolved.com"
echo "Email any questions or concerns to MStevens@cevolved.com" 
echo "***********************"

//nades
bind "f" "use weapon_hegrenade"
bind "space" "use weapon_flashbang"

//Net settings
cl_lagcomp_errorcheck                "0"
cl_lagcompensation                 "1"
cl_updaterate                     "101"
cl_interpolate                     "1"
cl_cmdrate                     "101"
cl_interp                     "0.01"
cl_smooth                     "1"
cl_smoothtime                     "0.01"
cl_resend                    "6"
net_graph                    "0"
cl_showfps                    "0"
rate                         "30000"
fps_max                     "72"
cl_pred_optimize                 "2"
net_maxfragments                 "1280"
cl_timeout                     "30"
cl_predictweapons                 "1"

//Ingame quality

jpeg_quality                     "100"
mat_monitorgamma                 "1.6"
mat_parallaxmap                    "0"
cl_allowdownload                 "0"
cl_allowupload                    "0"
cl_forcepreload                 "1"
cl_drawmonitors                 "0"
gl_clear                     "1"
texture_budget_background_alpha         "999999999"
texture_budget_panel_height             "0"
texture_budget_panel_width             "0"
mat_forcehardwaresync                 "0"
r_maxdlights                    "32"
mat_colorcorrection                "0"
mat_wateroverlaysize                 "1"
cl_show_splashes                 "0"
cl_detail_avoid_force                "0"
cl_detail_avoid_radius                "0"
cl_detail_avoid_recover_speed            "0"
cl_detail_max_sway                "0"
muzzleflash_light                 "0"
ai_expression_optimization             "1"
mat_hdr_enabled                 "0"
r_maxnewsamples                    "0"
r_maxsampledist                    "0"
r_norefresh                     "0"
r_minnewsamples                 "0"
mat_hdr_level                    "0"
budget_peaks_window                "0"
cl_wpn_sway_interp                 "0"
budget_show_peaks                 "0"
budget_averages_window                 "0"
budget_background_alpha             "0"
budget_show_averages                 "0"
r_decal_cullsize                 "0"
r_shadows                     "1"
r_eyes                         "0"
r_eyeglintlodpixels                 "0"
r_eyesize                     "0"
r_eyeshift_z                     "0"
r_shadowrendertotexture             "1"
flex_smooth                    "0"
r_lod_noupdate                    "1"
r_worldlightmin                 "0"
r_worldlights                     "0"
r_flex                         "0"    
r_eyeshift_y                     "0"
r_worldlightmin                 "0"
mat_shadowstate                    "0"
r_worldlights                     "0"
r_eyeshift_x                     "0"
r_eyemove                     "0"
r_eyegloss                     "0"
r_teeth                     "0"
r_decals                     "0"
r_waterforceexpensive                 "0"
r_worldlightmin                 "0.0002"
r_waterforcereflectentities            "0"
r_DoCovertTransitions                 "1"
r_fastzreject                    "-1"
r_waterforceexpensive                 "0"
r_worldlights                     "2"
r_PhysPropStaticLighting             "0"
r_cheapwaterend                 "1"
r_cheapwaterstart                "1"
r_updaterefracttexture                "0"
r_WaterDrawReflection                 "0"
r_WaterDrawRefraction                "0"
r_drawflecks                     "0"
r_dopixelvisibility                 "0"
r_renderoverlayfragment             "0"
r_occlusion                     "0"
cl_logofile                     "0"
r_shadowmaxrendered                 "9"
r_rootlod                     "2"
r_lod                         "2"
r_drawbatchdecals                 "0"
cl_rumblescale                    "0"
cl_ejectbrass                     "0"
net_showevents                    "0"
r_spray_lifetime                "1"
showhitlocation                 "1"
r_ambientboost                    "0"
r_ambientfactor                    "1"
r_waterdrawreflection                 "0"
r_waterforceexpensive                 "0"
r_ropetranslucent                 "0"
commentary_firstrun                 "0"
r_dynamic                     "0"
vprof_unaccounted_limit             "0.3"
vprof_verbose                     "1"
vprof_graphheight                 "1"
vprof_graphwidth                 "1"
r_lightaverage                     "1"
lod_enable                     "1"
ai_report_task_timings_on_limit         "0"
ai_think_limit_label                 "0"
cl_autohelp                     "0"
cl_c4progressbar                 "1"
hud_centerid                     "0"
npc_height_adjust                "1"
scene_showfaceto                 "0"
scene_showlook                     "0"
scene_showmoveto                 "0"
blink_duration                     "0"
hud_fastswitch                     "1"
closecaption                    "0"

//Debug commands

mat_debug_postprocessing_effects         "0"
mat_debugdepthmode                 "0"
mat_debugdepthval                 "128"
mat_debugdepthvalmax                 "256" 

//Radar settings

cl_radartype                    "1"
cl_radaralpha                    "255"
cl_radartype                    "1"
cl_crosshairscale                    "500"
//Sound settings

snd_mixahead                    "0.1"
snd_async_fullyasync                 "0"
snd_digital_surround                 "1"
snd_noextraupdate                "1"
suitvolume                    "0"
dsp_spatial                     "1" 
dsp_speaker                     "50" 
dsp_volume                     "2"
dsp_water                     "1"
cl_downloadfilter                "nosounds"
snd_profile                     "0"
volume                         "1"
voice_scale                     "1"
voice_modenable                 "1"
voice_enable                     "1"

//These cvars will boost your fps dramaticly

r_3dsky "0"            // Disables the rendering of 3d sky boxes.
r_decal_cullsize "9999"        // Any decals under this size are not rendered.
r_decals "0"            // Disables decals.
r_drawbatchdecals "1"        // Enables the rendering of decals in batch.
r_drawdetailprops "1"        // Enables the rendering of detail props.
r_drawflecks "0"            // Disables the sparks and dirt from bullet impacts.
r_drawmodeldecals "0"        // Models decals (i.e. blood).
r_eyes "0"            // Disables eyes in models.
r_lod "-1"                // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0"        // The transitioning power of LOD.
r_occlusion "0"            // Enables the Model Occlusion system.
r_propsmaxdist "100"        // Max distance at which props are rendered.
r_renderoverlayfragment "0"
r_rootlod "2"            // Base lod of the model in the memory.
r_shadowmaxrendered "32"        // Max shadows the game will render.
r_shadowrendertotexture "1"        // Rendered the shadow texture causing it to match the player model.
r_shadows "1"            // Enables shadows (Change be disabled for additional performance.)
r_teeth "0"            // Disables teeth in models.
r_waterdrawreflection "0"        // Disables the rendering of water reflections.
r_waterforceexpensive "0"        // Forces cheap water.
gl_clear "1"
props_break_max_pieces "0"    // Disables prop fragmenting

//Ropes

rope_smooth_maxalphawidth             "0"
rope_smooth_maxalpha                 "0"
rope_smooth_enlarge                 "0"
rope_wind_dist                     "0.01"
rope_subdiv                     "0"
rope_smooth_minwidth                 "0"
rope_smooth_minalpha                 "0"
rope_averagelight                 "0"
rope_smooth                     "0"
rope_shake                     "0"
rope_collide                     "0"

//Models

g_ragdoll_fadespeed                 "0"
g_ragdoll_important_maxcount            "0"
g_ragdoll_lvfadespeed                "0"
g_ragdoll_maxcount                 "1"
cl_ragdoll_physics_enable            "1"
cl_ragdoll_collide                "0"
cl_phys_props_max                 "50"
r_maxmodeldecal                 "0"
cl_minmodels                     "1"
cl_min_ct                     "1"
cl_min_t                     "1"
r_drawmodeldecals                 "0"

//Blood settings

violence_ablood                 "1"
violence_agibs                     "1"
violence_hblood                 "1"
violence_hgibs                     "1"

//Other
props_break_max_pieces                 "0"
datacachesize                    "64"
func_break_max_pieces                 "0"
props_break_max_pieces_perframe         "0"
con_enable                     "1"
weapon_showproficiency                 "1"
cl_crosshairscale                     "1000"
I'd give you my old cal one, but I lost it. Apart from that cfg, I suggest you get either the cevo or cal gui and set some buy binds. Also make sure mouse scroll up/down is jump, and not your spacebar, so you can bunny hop like a pro.