I'd give you my old cal one, but I lost it. Apart from that cfg, I suggest you get either the cevo or cal gui and set some buy binds. Also make sure mouse scroll up/down is jump, and not your spacebar, so you can bunny hop like a pro.Code://CEVO FPS Config //---------------------- //Email all questions or concerns to MStevens@cevolved.com //Re-name this config to "autoexec.cfg" to enable clear echo "***********************" echo "CEVO FPS Configuration v1.3 loaded" echo "http://www.cevolved.com" echo "Email any questions or concerns to MStevens@cevolved.com" echo "***********************" //nades bind "f" "use weapon_hegrenade" bind "space" "use weapon_flashbang" //Net settings cl_lagcomp_errorcheck "0" cl_lagcompensation "1" cl_updaterate "101" cl_interpolate "1" cl_cmdrate "101" cl_interp "0.01" cl_smooth "1" cl_smoothtime "0.01" cl_resend "6" net_graph "0" cl_showfps "0" rate "30000" fps_max "72" cl_pred_optimize "2" net_maxfragments "1280" cl_timeout "30" cl_predictweapons "1" //Ingame quality jpeg_quality "100" mat_monitorgamma "1.6" mat_parallaxmap "0" cl_allowdownload "0" cl_allowupload "0" cl_forcepreload "1" cl_drawmonitors "0" gl_clear "1" texture_budget_background_alpha "999999999" texture_budget_panel_height "0" texture_budget_panel_width "0" mat_forcehardwaresync "0" r_maxdlights "32" mat_colorcorrection "0" mat_wateroverlaysize "1" cl_show_splashes "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" muzzleflash_light "0" ai_expression_optimization "1" mat_hdr_enabled "0" r_maxnewsamples "0" r_maxsampledist "0" r_norefresh "0" r_minnewsamples "0" mat_hdr_level "0" budget_peaks_window "0" cl_wpn_sway_interp "0" budget_show_peaks "0" budget_averages_window "0" budget_background_alpha "0" budget_show_averages "0" r_decal_cullsize "0" r_shadows "1" r_eyes "0" r_eyeglintlodpixels "0" r_eyesize "0" r_eyeshift_z "0" r_shadowrendertotexture "1" flex_smooth "0" r_lod_noupdate "1" r_worldlightmin "0" r_worldlights "0" r_flex "0" r_eyeshift_y "0" r_worldlightmin "0" mat_shadowstate "0" r_worldlights "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" r_teeth "0" r_decals "0" r_waterforceexpensive "0" r_worldlightmin "0.0002" r_waterforcereflectentities "0" r_DoCovertTransitions "1" r_fastzreject "-1" r_waterforceexpensive "0" r_worldlights "2" r_PhysPropStaticLighting "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_updaterefracttexture "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_drawflecks "0" r_dopixelvisibility "0" r_renderoverlayfragment "0" r_occlusion "0" cl_logofile "0" r_shadowmaxrendered "9" r_rootlod "2" r_lod "2" r_drawbatchdecals "0" cl_rumblescale "0" cl_ejectbrass "0" net_showevents "0" r_spray_lifetime "1" showhitlocation "1" r_ambientboost "0" r_ambientfactor "1" r_waterdrawreflection "0" r_waterforceexpensive "0" r_ropetranslucent "0" commentary_firstrun "0" r_dynamic "0" vprof_unaccounted_limit "0.3" vprof_verbose "1" vprof_graphheight "1" vprof_graphwidth "1" r_lightaverage "1" lod_enable "1" ai_report_task_timings_on_limit "0" ai_think_limit_label "0" cl_autohelp "0" cl_c4progressbar "1" hud_centerid "0" npc_height_adjust "1" scene_showfaceto "0" scene_showlook "0" scene_showmoveto "0" blink_duration "0" hud_fastswitch "1" closecaption "0" //Debug commands mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" //Radar settings cl_radartype "1" cl_radaralpha "255" cl_radartype "1" cl_crosshairscale "500" //Sound settings snd_mixahead "0.1" snd_async_fullyasync "0" snd_digital_surround "1" snd_noextraupdate "1" suitvolume "0" dsp_spatial "1" dsp_speaker "50" dsp_volume "2" dsp_water "1" cl_downloadfilter "nosounds" snd_profile "0" volume "1" voice_scale "1" voice_modenable "1" voice_enable "1" //These cvars will boost your fps dramaticly r_3dsky "0" // Disables the rendering of 3d sky boxes. r_decal_cullsize "9999" // Any decals under this size are not rendered. r_decals "0" // Disables decals. r_drawbatchdecals "1" // Enables the rendering of decals in batch. r_drawdetailprops "1" // Enables the rendering of detail props. r_drawflecks "0" // Disables the sparks and dirt from bullet impacts. r_drawmodeldecals "0" // Models decals (i.e. blood). r_eyes "0" // Disables eyes in models. r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_occlusion "0" // Enables the Model Occlusion system. r_propsmaxdist "100" // Max distance at which props are rendered. r_renderoverlayfragment "0" r_rootlod "2" // Base lod of the model in the memory. r_shadowmaxrendered "32" // Max shadows the game will render. r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model. r_shadows "1" // Enables shadows (Change be disabled for additional performance.) r_teeth "0" // Disables teeth in models. r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterforceexpensive "0" // Forces cheap water. gl_clear "1" props_break_max_pieces "0" // Disables prop fragmenting //Ropes rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_wind_dist "0.01" rope_subdiv "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_averagelight "0" rope_smooth "0" rope_shake "0" rope_collide "0" //Models g_ragdoll_fadespeed "0" g_ragdoll_important_maxcount "0" g_ragdoll_lvfadespeed "0" g_ragdoll_maxcount "1" cl_ragdoll_physics_enable "1" cl_ragdoll_collide "0" cl_phys_props_max "50" r_maxmodeldecal "0" cl_minmodels "1" cl_min_ct "1" cl_min_t "1" r_drawmodeldecals "0" //Blood settings violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //Other props_break_max_pieces "0" datacachesize "64" func_break_max_pieces "0" props_break_max_pieces_perframe "0" con_enable "1" weapon_showproficiency "1" cl_crosshairscale "1000"![]()
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