. //Commentary\\ I heard women love the bold.
- New BSPs are, with few exceptions, either too boring or too irritating (specifically, easy to get lost and horribly dark lighting in some parts) for me to have any fun.
I didn't get lost too bad. That spot in "A Whole new world" needs work though. Perhaps place a marker so you know where you're going?
- We need the armored marines back. If tagspace is no longer an issue, we can afford to have them and the crewmen be separate bipeds.
I didn't notice that too much.
- Hunter cannon needs a serious battery cap. It's an absolute rapist of a weapon, and you can keep using it for an incredibly long time.
What Difficulty were you playing on? Not only that, but It's the only powerful weapon you'll get the whole way through.
- All of the grate textures are messed up in some way. They're either horrendously ugly or missing their alpha entirely. (See the maintenance doors).
Replace Grates with Plasma shields?
- Most textures in fact look ugly to me. I would rather revert to the original (yes, original H1 campaign) textures to be honest. I know we're trying to be all "new everything," but we are not doing it right. Tons of bumpmaps are overdone, some textures don't fit period, and some just look ODD. (Ex : the screen in the opening cutscene with "unseal the hushed casket").
I like the textures except for certain parts. Especially the bump mapping. :|
- Flashlight needs its power upped. Seriously.
//agree
- In general though, they feel like a chore to fight. There is nothing to break up the elite-grunt-brute repetition except like 3 or 4 stealth elite or hunter fights. I don't know how to fix this. I get the feeling that the level has become too long for its own good.
I disagree, to a degree. Sure it does get repetitive but it isn't THAT bad. It gets a lot easier after the first time through. What IS annoying is that the brutes throw nade so much it's almost as if we're being naded more than they are shooting us. Try making them either weaker or spread the brutes out a bit. no more than two or three in an area. But please DO decrease the nade spamming either way.
- The damaged BSP really makes no sense to me, even though it was probably the most fun of all of them. I have no problem with keeping it, but then we NEED NEED NEED NEED NEED NEED NEED better lighting. I cannot see , and it's not good gameplay to make the player have to keep on their flashlight or charge up a PP just to see if they're walking against a wall. Even just small emergency lights running parallel to the rout you're supposed to take would be fine.
I didn't think it was that bad. We need moar damaged areas to make that one area flow better then.
- Chiron BSP needs to go, or get a massive makeover. It is unbearably boxy and bland, and completely clashes with the other BSPs' style.
Truedat.
- I know I've told you this many times, Masterz, but it is impossible to tell where you are supposed to go. Even a navpoint would be fine. I'd rather have a navpoint in every section than have to wonder which way I'm supposed to turn in some of the new sections.
How about a navpoint if you don't get to where you're supposed to be in the right amount of time. Like if you don't hit a Volume Trigger in, say 5 minutes, a nice little nav pops up.
- I don't know how, but we need to re-work brutes. I don't care what's involved in that. Make small-arms reflect off their shields and do minimal damage maybe? Something needs to be done. As we stand, this is what we have. I know we've talked together about ways to make them have all sorts of crazy shield systems with armor falling off and all that... I think there are better things that we can do.
Yeah there are some funky things going on with those Shields... that needs to be changed.
- Why are there sleeping grunts? Why are the grunts asleep only ~30 minutes after they've landed on the ship they're trying to attack?
Especially RIGHT after you just killed like 20 enemies in the room above it.
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