- New BSPs are, with few exceptions, either too boring or too irritating (specifically, easy to get lost and horribly dark lighting in some parts) for me to have any fun.
- We need the armored marines back. If tagspace is no longer an issue, we can afford to have them and the crewmen be separate bipeds.
- Hunter cannon needs a serious battery cap. It's an absolute rapist of a weapon, and you can keep using it for an incredibly long time.
- Hunter cannon's melee has the damage occur before it should. You also cannot couch while holding it.
- All of the grate textures are messed up in some way. They're either horrendously ugly or missing their alpha entirely. (See the maintenance doors).
- Most textures in fact look ugly to me. I would rather revert to the original (yes, original H1 campaign) textures to be honest. I know we're trying to be all "new everything," but we are not doing it right. Tons of bumpmaps are overdone, some textures don't fit period, and some just look ODD. (Ex : the screen in the opening cutscene with "unseal the hushed casket").
- Flashlight needs its power upped. Seriously.
- We need background sound on the new BSPs and we need music in the new encounters. It feels like a chore to fight them without anything in the background.
- In general though, they feel like a chore to fight. There is nothing to break up the elite-grunt-brute repetition except like 3 or 4 stealth elite or hunter fights. I don't know how to fix this. I get the feeling that the level has become too long for its own good.
- The damaged BSP really makes no sense to me, even though it was probably the most fun of all of them. I have no problem with keeping it, but then we NEED NEED NEED NEED NEED NEED NEED better lighting. I cannot see shit, and it's not good gameplay to make the player have to keep on their flashlight or charge up a PP just to see if they're walking against a wall. Even just small emergency lights running parallel to the rout you're supposed to take would be fine.
- Chiron BSP needs to go, or get a massive makeover. It is unbearably boxy and bland, and completely clashes with the other BSPs' style.
- I know I've told you this many times, Masterz, but it is impossible to tell where you are supposed to go. Even a navpoint would be fine. I'd rather have a navpoint in every section than have to wonder which way I'm supposed to turn in some of the new sections.
- One of the marines looks like he has a major case of liver failure. The face is tinted a very odd-looking yellow/orange.
- The Halo is tinted an odd green and does not "spin." I don't remember if a10 uses an animated ring or if it's shader scrolling, but this needs to be fixed. It's small things like this that totally break immersion and make this look low-quality. The self-illum also flashes on and off, when it should be constant.
- I don't know how, but we need to re-work brutes. I don't care what's involved in that. Make small-arms reflect off their shields and do minimal damage maybe? Something needs to be done. As we stand, this is what we have. I know we've talked together about ways to make them have all sorts of crazy shield systems with armor falling off and all that... I think there are better things that we can do.
- There should be some way to lead a player to health packs. They're there, but just lying on the ground with nothing to really indicate their presence. I'd suggest putting a dead marine or something by them so they can more easily catch the player's eye.
- Why are there sleeping grunts? Why are the grunts asleep only ~30 minutes after they've landed on the ship they're trying to attack?






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