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Thread: CMT Public Beta Feedback

  1. #71
    Taiko Drums = Win
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    Re: CMT Public Beta Feedback

    Good:

    • Brute model, skin
    • Elite model, skin
    • Animations, in all areas
    • Gameplay, of the original BSPS
    • Twisted pathways, great job there.


    Bad:


    • AR feels like its shooting confetti, becasue when I shoot anything but a grunt, it feels like its doing little-to-no damage
    • Needs jackals.
    • Pistol Melee feels like it would hurt to swing your arm that way
    • Brutes spam grenades too much. I played on legendary, stood in a corner, reloading, only to have 4 grenades come flying around the corner, 3 frag and 1 plasma.
    • Why are there 9 (yes I counted) specops elites in one room?
    • Hunter Cannon != M6C Magnum

    Here's my main gripe:

    The new BSPS make it feel less like it was supposed to. The theme of the first level is "Get off the ship, holy shit, intense action, there are enemies everywhere, dear god we need to get off the ship now!" I got that pretty well in the original BSPS, however, the new BSPS make me feel like I'm exploring the ship and just killing covenant, on my way around. There needs to be bigger, more intense battles in the bigger BSPS to reinforce the idea of "we need to get to a lifeboat, now! or we're all gonna die!" because A: I got lost, B: it was incredibly boring with very little enemies.

    I got lost because this is what it was to me:

    CMT SPv2 Pillar of Autumn. Oh great. More hallways, with 90* turns.
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  2. #72
    «CE»toXic! taterSALAD's Avatar
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    Re: CMT Public Beta Feedback

    • As stated before, the Brutes bleeding is horrific.
    • The Fuel Rod's model could use a bit more detail to it.
    • The new BSPs are boring without some new music added to it.
    • The Assault Rifle is just sucking. I don't know why, but it just is; I prefer to use the SMG more than the AR.
    • I have NEVER yet to see one decent Battle Rifle... I only used that weapon for the noobtube, and then threw it down.
    • The Chiron TL34 section is located on Mars, not the Pillar of Autumn. http://halo.wikia.com/wiki/Chiron_TL-34
    Last edited by taterSALAD; August 5th, 2009 at 09:28 PM.
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  3. #73

    Re: CMT Public Beta Feedback

    Quote Originally Posted by bleach View Post
    • Sometimes after Captain Keyes gives me the pistol, I don’t see the three grunts that usually spawn outside of the bridge and I don’t have the pistol.
    That is because you walk to fast for the checkpoint to start, that is for normal a10 too.
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  4. #74
    (Slyr)Bleach/MythicUltra
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    Re: CMT Public Beta Feedback

    In a way, yes I see what you mean as in Halo 2, Bungie did not immediately introduce the brute shot until the end and in Halo 3 with the Spartan Laser.
    Lol, Nearly everyone here wants the SMG reload system to be changed. do it

    It was hard to spot the stealth elites' heads without scoping so I basically stuck with the Battle Rifle instead of the Pistol. Pistol is ideal for targets like grunts, jackals, and human combat forms.
    Last edited by bleach; August 5th, 2009 at 09:29 PM.
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  5. #75

    Re: CMT Public Beta Feedback

    I have a question, why the fuck is there a poorly lit and twisted hallway in the ship in the first place?

    Also brute energy shields seem to cover up your gun when you get close to them :S
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  6. #76
    Senior Member ICEE's Avatar
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by Pooky View Post
    I have a question, why the fuck is there a poorly lit and twisted hallway in the ship in the first place?

    Because your ship is being bombarded by covenant attacks.

    I think it would be cool if those areas of the ship were exposed to space, and decompressed.
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  7. #77

    Re: CMT Public Beta Feedback

    Quote Originally Posted by ICEE View Post
    Because your ship is being bombarded by covenant attacks.

    I think it would be cool if those areas of the ship were exposed to space, and decompressed.
    The way it's implemented doesn't even make sense, so that excuse is out.

    There's no apparent damage or any reason for it to be that way, everything just stars twisting suddenly.
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  8. #78
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by ICEE View Post
    Because your ship is being bombarded by covenant attacks.

    I think it would be cool if those areas of the ship were exposed to space, and decompressed.
    This. Gawd yes, that would be awesome.
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  9. #79
    Neanderthal Dwood's Avatar
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    Re: CMT Public Beta Feedback

    Bleach, There is a devmode that you use. The same one that we had before. E.G. The one made by bitterbanana before he left. You have to use that one to load the map in the first place so. :/
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  10. #80
    Senior Member
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    Re: CMT Public Beta Feedback

    There are only a few issues I have with this; the marine blood is kinda weird, it looks almost cellshaded. The pistol is fine with silencer, but the laser just...it doesn't feel like it belongs in halo. Like many others, I got lost in boarding action. I ran around in a circle for about five minutes before I found where I had to go...but after that it was smooth sailing. I loved all the new weapons, especially the new assault rifle. It feels great and is fun to use.

    One last thing; Did CMT intentionally not include plasma grenades in the first level?
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