Good:
- Brute model, skin
- Elite model, skin
- Animations, in all areas
- Gameplay, of the original BSPS
- Twisted pathways, great job there.
Bad:
- AR feels like its shooting confetti, becasue when I shoot anything but a grunt, it feels like its doing little-to-no damage
- Needs jackals.
- Pistol Melee feels like it would hurt to swing your arm that way
- Brutes spam grenades too much. I played on legendary, stood in a corner, reloading, only to have 4 grenades come flying around the corner, 3 frag and 1 plasma.
- Why are there 9 (yes I counted) specops elites in one room?
- Hunter Cannon != M6C Magnum
Here's my main gripe:
The new BSPS make it feel less like it was supposed to. The theme of the first level is "Get off the ship, holy shit, intense action, there are enemies everywhere, dear god we need to get off the ship now!" I got that pretty well in the original BSPS, however, the new BSPS make me feel like I'm exploring the ship and just killing covenant, on my way around. There needs to be bigger, more intense battles in the bigger BSPS to reinforce the idea of "we need to get to a lifeboat, now! or we're all gonna die!" because A: I got lost, B: it was incredibly boring with very little enemies.
I got lost because this is what it was to me:
CMT SPv2 Pillar of Autumn. Oh great. More hallways, with 90* turns.
Bookmarks