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Thread: CMT Public Beta Feedback

  1. #101
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by Needles View Post
    I"m having problems replaying. It saves at the last cut scene, and when I try to press esc for restart level, it just restarts the cut scene.

    Also, I thought it was awesome, just the hunter's cannon doesn't look that great in first person, and when I looked at the way he held it it was just weird.
    type map_reset in console
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  2. #102
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by bleach View Post
    I never had that graphical issue with the Assault Rifle turning orange either.




    Might be helpful if those of you with this issue post your specs, because this happens on both my pcs and looks incredibly silly :X
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  3. #103
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    Re: CMT Public Beta Feedback

    I was just playing it again, and I finally realized why I kept running out of SMG ammo so fast; When you reload before you're done with the clip, the ammo in the clip goes away too. As far as I can tell, it's the only weapon which works like that in the beta. The BR maintains reloaded ammo, as does the pistol and AR.
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  4. #104
    Taiko Drums = Win
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by Yuki View Post




    Might be helpful if those of you with this issue post your specs, because this happens on both my pcs and looks incredibly silly :X

    I get this issue too.
    Radeon x1650 256mb AGP 8x,
    NForce 2 A7n8x
    Athlon 2600
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  5. #105
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    Re: CMT Public Beta Feedback

    I played through it twice and here's what I found:



    • In the beginning, before you get a weapon, I saw a lot of accidental friendly fire between the Brutes and Elites as I ran by. Maybe this is normal, but maybe it's a problem with the AI, idk.
    • I'm not sure, but I don't think all the weapons have idle animations. Not a big deal, but I'm just pointing it out.
    • When you pick up Pistol ammo, it says "Picked up Elite Plasma Rifle"
    • When picking up Double Speed, it says "Picked M6C up Magnum"
    • When you have double speed, sounds play in normal speed when everything else is slowed down, is that possible to fix?
    • Personal opinion: I don't like the BR fire animation.
    • I didn't see a string for picking up BR ammo.
    • The elevator stops a little too high up:



    • A few parts were too dark
    • Might just be my sound card, but the BR firing sound kept cutting out
    • There were at least 2 different places where Grunts spawned stacked on top of each other
    • If possible, I think it would be cool to make the fire on the destroyed warthogs do damage if you get too close
    • In the ammo meter for the Hunter Cannon HUD, there's a set of zeroes that I'm pretty sure shouldn't be there (It's not in any of the other plasma weapons):



    • Third person animation for the Hunter Cannon seems a little buggy. In this picture, I'm not looking at an upward angle. I'm looking straight ahead.



    • I also found this random glitch:



    Other feedback:

    • I found the level enjoyable, especially the damaged part of the ship.
    • Love the pistol animations
    • Needs more pistols lying on the ground. I ran out of pistol ammo and switched for another weapon and I didn't see another pistol for the rest of the level, only ammo for it.
    • I don't really like the Brute shields
    • The Hunter Cannon needs a cooler charging effect in FP
    • No FPS issues on a 9800GTX+ (Decals disabled, everything else on highest settings)
    • The level was great, I'm looking forward to the full campaign release.

    Edit: I didn't have that problem with the Orange AR display.
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  6. #106
    おはようございます klange's Avatar
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    Re: CMT Public Beta Feedback

    My AR display was the correct color at all times. Blue... then a nice orange, then a nice red. And I'm on Linux.
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  7. #107
    Chris chrisk123999's Avatar
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by Daishi View Post
    I was just playing it again, and I finally realized why I kept running out of SMG ammo so fast; When you reload before you're done with the clip, the ammo in the clip goes away too. As far as I can tell, it's the only weapon which works like that in the beta. The BR maintains reloaded ammo, as does the pistol and AR.
    It's supposed to do that.
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  8. #108
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by chrisk123999 View Post
    It's supposed to do that.
    That's what I was afraid of. Why is it the only clip/mag-fed weapon that is affected by that?

    To make a preferential suggestion: If you're going to do clip-ammo loss, please do it on all of them. If you're not going to do clip-ammo loss, do it on none of them. It doesn't make any sense at all to lose the SMG ammo, but not the AR, BR, or magnum ammo.
    Last edited by Daishi; August 6th, 2009 at 01:23 PM.
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  9. #109

    Re: CMT Public Beta Feedback

    Quote Originally Posted by Daishi View Post
    That's what I was afraid of. Why is it the only clip/mag-fed weapon that is affected by that?

    To make a preferential suggestion: If you're going to do clip-ammo loss, please do it on all of them. If you're not going to do clip-ammo loss, do it on none of them. It doesn't make any sense at all to lose the SMG ammo, but not the AR, BR, or magnum ammo.
    It makes perfect sense because the smg is caseless.
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  10. #110
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    Re: CMT Public Beta Feedback

    How does it being a caseless smg have anything to do with whether or not you keep the rounds in your clip?
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