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Thread: CMT Public Beta Feedback

  1. #131
    Amit's Avatar
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    Re: CMT Public Beta Feedback

    On legendary where you are in the airlocks for the first time and you come across the corridor with the camo-elites at the end of it. Well, there are just too many of them. A couple of them are a bitch in the ass to kill, try 10 of them plus the ones that you have to kill that aren't cloaked on the way there, all while being shot by the invisible ones still.

    The assault rifle is now completely useless. The crappy damage, the low magazine capacity, and the ineffectiveness of trying to suppress with it is disgusting. I'd take the standard H1 AR over that piece of crap any day. Also, the skins seem low-res but everyone has said that already. I liek the CMT Fragment AR skin, it actually looked high-res.

    I find that the SMG is my new choice of weapon. It's got a decent clip size, damn good fire-power, and you can clear out a large group of enemies fairly well with one clip when coupled with another good weapon. I wish there was more ammo for it, though, because we really need it.

    The Battle Rifle is good, but is there no other way to pick up grenade launcher ammo for it without switching it out for another rifle? That doesn't even matter much to me, just place more BRGs around that actually have grenade ammo in them instead of it being empty but have full rifle rounds.

    Also, the amount of grenades all enemies drop is ridiculous. I could be at the end of a corridor and chuck a grenade down to the other end and have chain reactions of plasma and frag grenade explosions come back and kill me. A minor brute dropping 5 plasma grenades? Please.
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  2. #132
    "Think Different" Masterz1337's Avatar
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    Re: CMT Public Beta Feedback

    Because you see the clip hit the ground? :X. I'm not inclined to change that function on the SMG. You need to play smarter with it, it is after all, an incredibly powerful gun, and the reload system on it helps balance it out. SMG discussion is over.

    Edit: AR power has been upped, but grenades and melee are still going to be important when taking down larger targets.
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  3. #133

    Re: CMT Public Beta Feedback

    Quote Originally Posted by Masterz1337 View Post
    Because you see the clip hit the ground? :X. I'm not inclined to change that function on the SMG. You need to play smarter with it, it is after all, an incredibly powerful gun, and the reload system on it helps balance it out. SMG discussion is over.

    Edit: AR power has been upped, but grenades and melee are still going to be important when taking down larger targets.
    I never said I had problems with the system (double tap Tab to cancel reload, hth) I said it was fucking stupid and illogical. Like the laser on the pistol.
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  4. #134
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    Re: CMT Public Beta Feedback

    The animations don't need change, please don't touch them. The only one that looks slightly wrong is the pistol melee. Going back to the old Snow Grove animations or whatever would be stupid, and the current animations you guys included are fine by themselves.

    Also, all these requests about changing the firing sounds of the AR and whatnot: I've heard the Halo CE assault rifle firing sound far too many times to actually want to hear it again in the new campaign mode, and I never liked it in the first place either. Keep the sounds, just make them more refined (Battle Rifle?). However, the SMG definitely needs the Halo 3 variant.
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  5. #135
    am I an oldfag yet? Heathen's Avatar
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    Re: CMT Public Beta Feedback

    Also, why have a silencer if it wakes up the sleeping grunts?

    E: what about the camo elites?
    They have no shields if I am correct. How is that hard? One or two BR's kill them.
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  6. #136
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by Masterz1337 View Post
    Because you see the clip hit the ground? :X. I'm not inclined to change that function on the SMG. You need to play smarter with it, it is after all, an incredibly powerful gun, and the reload system on it helps balance it out. SMG discussion is over.

    Edit: AR power has been upped, but grenades and melee are still going to be important when taking down larger targets.
    Then tone it down . Last time I checked rifles were more powerful than SMGs anyways. Also, SMG in SPv1 was just as powerful, yet it reloaded properly. IMHO, it would be better to fix the reload and just make the ammo scarce, like any normal developer would. Also, you try running in for a melee on a Brute in the middle of his pack on Legendary after stripping his shields and see how well it works. Prime example of a bad command decision here folks. You wanted input, the majority say fix the reload. Tell you what: make the ammo more abundant and keep the reload, or fix it and make ammo sparse. Can't do both otherwise the gun won't get used except in passing to be discarded immediately after use.

    Amit: Shoot the two camo elites closest to you and then just stay back and hide behind the wall. You can easily pick them off from the end of the hall with headshots using the BR or pistol. As for the Elite behind the shield, walk up and toss a sticky over and he's done for.
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  7. #137
    "Think Different" Masterz1337's Avatar
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    Re: CMT Public Beta Feedback

    The majority of people here want it fixed because they aren't use to it. I use the SMG all the time and it's fine, you just need to get use to it and think more with it. SMG is staying as is, if we change it it will because of a team discussion. Like I said earlier, the SMG discussion is over.
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  8. #138
    (Slyr)Bleach/MythicUltra
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    Re: CMT Public Beta Feedback

    While we're still talking about weapons, are the types of weapons in A10 going to stay the same or are other weapons going to be added? I can understand if you don't add any other weapons (leaving us to become more acquainted with the basic tools) and decide to introduce the "CMT" armory as the storyline unfolds.

    Also, has the team reached a verdict on the brute shield appearance? They seem okay right now if you're trying to differentiate them from elites. I would still be satisfied to some limited degree if the final release kept the brute shields in this build. The spotted shields could use some more tweaking and movement. Please don't go back to using the old brute shields.
    It is to my preference that the silenced weapons in this campaign retain their properties from SPv1 respectively (+ addition of silenced pistol).
    Last edited by bleach; August 7th, 2009 at 02:12 AM.
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  9. #139

    Re: CMT Public Beta Feedback

    The SMG reload is terribly annoying. If it weren't for it being explicitly mentioned on these threads, I would never have known that it wastes ammo. I'm sure most people who play the mod will never realize that either. It also screws up everyone's reloading habits.
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  10. #140

    Re: CMT Public Beta Feedback

    What's with all the complaining about the reloading? I must not have noticed, I tap R a million times to glitch it then switch weapons asap. yeah I know I suck

    heh

    But to be on topic, I actually kind of like the new SMG reload from what I've seen. It's a different take on it.
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