On legendary where you are in the airlocks for the first time and you come across the corridor with the camo-elites at the end of it. Well, there are just too many of them. A couple of them are a bitch in the ass to kill, try 10 of them plus the ones that you have to kill that aren't cloaked on the way there, all while being shot by the invisible ones still.
The assault rifle is now completely useless. The crappy damage, the low magazine capacity, and the ineffectiveness of trying to suppress with it is disgusting. I'd take the standard H1 AR over that piece of crap any day. Also, the skins seem low-res but everyone has said that already. I liek the CMT Fragment AR skin, it actually looked high-res.
I find that the SMG is my new choice of weapon. It's got a decent clip size, damn good fire-power, and you can clear out a large group of enemies fairly well with one clip when coupled with another good weapon. I wish there was more ammo for it, though, because we really need it.
The Battle Rifle is good, but is there no other way to pick up grenade launcher ammo for it without switching it out for another rifle? That doesn't even matter much to me, just place more BRGs around that actually have grenade ammo in them instead of it being empty but have full rifle rounds.
Also, the amount of grenades all enemies drop is ridiculous. I could be at the end of a corridor and chuck a grenade down to the other end and have chain reactions of plasma and frag grenade explosions come back and kill me. A minor brute dropping 5 plasma grenades? Please.


 
			
			 
			 
				
				
				
					
 
			 
			 Originally Posted by Masterz1337
 Originally Posted by Masterz1337
					
 
			 
			 . Last time I checked rifles were more powerful than SMGs anyways. Also, SMG in SPv1 was just as powerful, yet it reloaded properly. IMHO, it would be better to fix the reload and just make the ammo scarce, like any normal developer would. Also, you try running in for a melee on a Brute in the middle of his pack on Legendary after stripping his shields and see how well it works. Prime example of a bad command decision here folks. You wanted input, the majority say fix the reload. Tell you what: make the ammo more abundant and keep the reload, or fix it and make ammo sparse. Can't do both otherwise the gun won't get used except in passing to be discarded immediately after use.
. Last time I checked rifles were more powerful than SMGs anyways. Also, SMG in SPv1 was just as powerful, yet it reloaded properly. IMHO, it would be better to fix the reload and just make the ammo scarce, like any normal developer would. Also, you try running in for a melee on a Brute in the middle of his pack on Legendary after stripping his shields and see how well it works. Prime example of a bad command decision here folks. You wanted input, the majority say fix the reload. Tell you what: make the ammo more abundant and keep the reload, or fix it and make ammo sparse. Can't do both otherwise the gun won't get used except in passing to be discarded immediately after use. 
			 
			 
			
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