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Thread: CMT Public Beta Feedback

  1. #151

    Re: CMT Public Beta Feedback

    Quote Originally Posted by rossmum View Post
    adding a COMPLETELY POINTLESS, BLAND, AND VERY TEDIOUS BSP section to a level that was already the right length
    Could you be more clear/specific?
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  2. #152
    BBQ Time! Revord's Avatar
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    Re: CMT Public Beta Feedback

    Im primarily posting here with the off chance that someone might get something useful out of my thoughts on this beta.

    First, Thank you CMT for allowing this public beta. It was definitely worth waiting almost 3 years for this to come out.

    Secondly, for those who are having loading issues or issues with visual effects, Im thinking you may (notice 'may') be having equipment or driver issues. I had no problems with visuals in this mod. Take a moment and assess what your running it on, and also understand that this mod is going to take much more resources than vanilla POA did. I have a relatively current rig, and as such, I had absolutely no problems. My fps dropped a few times during insane firefights, but I had no lag, and generally ran low 100's on up. I think at one point, without any enemies around, I was getting high 100's to close to 200.

    As far as gameplay issues are concerned, I played on easy, and heroic. The readme states: "The mod was really designed to be played on heroic". This I think is a must to get the most out of the experience. Easy basically had the elites and brutes standing there and taking the punishment. The brutes are actually very passive. A few nades here and there, but not much otherwise. On heroic, it was a different story. Brutes and elites were very agressive, esp with the nades. I found myself stuck with a plasma nade, or running for cover from a frag quite often. I think that in the entire time Ive had Halo, I have only been stuck a handful of times. These guys are good with those nades. I got stuck a lot. I havent played legendary yet, so Im sure its definitely more so.

    I have no major gripes about weapons, health packs, visuals. Everything works together(for me, perhaps not for some, but for me anyhow) for a very fun update for a very boring level. Overall, really good job on this. One thing I did want to point out though, on the readme, it says in the title: "cmt spv2 public beta readme and how to get more maps!!" Well, wheres the part to how to get more maps?? lol, Im looking forward to playing the rest of what you guys have in store!
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  3. #153
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    Re: CMT Public Beta Feedback

    Am I the only one that likes the new bsps? I didn't even notice it was chiron. It blended in quite well.
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  4. #154
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    Re: CMT Public Beta Feedback

    Everyone else has probably already mentioned these:

    • BSPs were boring and pointless
    • Too easy to get lost in new BSPs
    • Tone down the brute blood
    • More health packs, power ups, and ammo during the new BSPs
    • Grunt pyramids
    • SMG
    • First cutscene: Arms are really thin
    • Last cutscene: If you tried to skip the cutscene, the cutscene would just restart. Also, I don't recall if this happened on the actual a10 cutscene, but when it shows the PoA under attack, the lifepod is flying backwards.
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  5. #155
    おはようございます klange's Avatar
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    Re: CMT Public Beta Feedback

    The lifepod isn't flying backwards, the PoA is accelerating faster than the lifepod.

    And yes, the hands on the marines in "Unseal the Hushed Casket" are reaaally tiny.
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  6. #156
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    Re: CMT Public Beta Feedback

    The only fun parts of the new bsp were the twisted hallways, the close whatever those fucking hallways were with shelves and ladders, and the part where youre always jumping down and down etc.
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  7. #157

    Re: CMT Public Beta Feedback

    Quote Originally Posted by rossmum View Post

    e some more/ You know what? I may as well go ahead and say what I've been thinking for a long time.

    CMT is probably the most overrated team going. It has talented members and it produces some good content, but time after time that content is invariably butchered or simply drowned in a sea of absolute, utter shite. If you spent half as much time bringing all the visuals up to the same standard as you did adding a COMPLETELY POINTLESS, BLAND, AND VERY TEDIOUS BSP section to a level that was already the right length, SP v2 might actually be worth the hype. All I'm seeing now is a schizophrenic mod which introduces a lot of new things at the expense of the things which actually matter - gameplay, overall consistency, and FUN. Every CMT release, there's been a whole plethora of superfluous bullshit we all could've done without. It seems that the intention is to throw as much new content as possible into something with the hope of wooing over the easily-impressed dimwits at Halomaps rather than to actually produce any sort of good, coherent mod. I also love the way that some of the biggest complaints regarding the mod (aforementioned grenade issue, and now the SMG) were simply palmed off by Masters because 'I like it that way'. When members of the team itself are complaining and being ignored like the rest of us, it really makes me wonder.

    If this is any indication of what I can expect for SP v2 as a whole, I'm not even going to waste my net cap downloading it. Why bother when I can have more fun just replaying the original bloody campaign? At least Bungie knew when it was time to give a lame feature the chop, thus preserving the rest of the game.

    Start working to some kind of quality standard, for once. Right now the team seems to be a complete waste of talent that could be put to better use elsewhere.

    best post on CMT ever, i agree 100%
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  8. #158
    Gar TVTyrant's Avatar
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    Re: CMT Public Beta Feedback

    I liked the new BSP. The only thing I didnt like that was permanent content was the SMG reload, and I stand by my statement. It works in MP because there are SMGs everywhere, but unless you make SMG ammo more abundant (or let us carry more ammo for it) it is a useless feature.

    As for the bugs, Im sure most have been shown already, and I dont really think its necessary for me to repeat them.
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  9. #159
    Senior Member Saggy's Avatar
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by AdmiralBacon View Post
    The lifepod isn't flying backwards, the PoA is accelerating faster than the lifepod.
    Just like to point out that the PoA doesn't actually move. It's static. It's just clever camera work that tricks the viewer into thinking that it's moving.
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  10. #160
    おはようございます klange's Avatar
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by Saggy View Post
    Just like to point out that the PoA doesn't actually move. It's static. It's just clever camera work that tricks the viewer into thinking that it's moving.
    Yes, from a technical standpoint, the lifepod is flying backwards, but that's not what it's supposed to look like at all.
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