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Thread: Quick-Crit 2008-2009

  1. #4891

    Re: The Studio Quick-Crit Thread

    Then don't use 3ds max 8. :/

  2. #4892
    CMT member/slave il Duce Primo's Avatar
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    Re: The Studio Quick-Crit Thread

    It might be more usefull to unwrap the attachments on a seperate smaller bitmap if you wanted to have a second version without all the attachments.

  3. #4893
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by DEEhunter View Post
    Then don't use 3ds max 8. :/
    3ds max 8 = best of them all, thx.
    Also, 2010 is decent to

  4. #4894
    Senior Member Terror(NO)More's Avatar
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    Re: The Studio Quick-Crit Thread

    I agree with Killa. And nom! nom!! nom!!! Soz?


  5. #4895
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Hunter View Post
    2712 Triangles, unwrapped and ready for texturing, unwrap might need a bit of tweeking though.

    *UVs*

  6. #4896
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    @Il Duce Primo, that is actually a good idea.

    @Joe, the seems in the middle is due to unwrapping half of it and then mirroring it, none of those parts sre actually stretched. Also I am sure the blue part is not skewed because it is a flat object and would be hard to fuck up Lol.

    Edit:

    Ignore the parts which have fuxed up colors, that is because overlapping parts which are intensional.




    All the same unwrap.
    Last edited by Hunter; August 8th, 2009 at 09:56 AM.

  7. #4897

    Re: The Studio Quick-Crit Thread

    Since the gun is pretty symmetrical, most of those parts can be "butterfly" unwrapped. And when you are unwrapping the cylinders, have the seem be on the bottom most edge.

  8. #4898
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    I was butterfly unwrapping untill I realised it would look weird when textured as the grains of the abse texture would be going in different directions... so on the edges of some parts where it is chamfered abit it would look wrong.

    Also if the person who textures it decides to add a bit of shine to it with the burn and dodge tool then they can just put on long stroke on the edge if it isnt butterfly unwrapped.

  9. #4899
    Senior Member FireScythe's Avatar
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    Re: The Studio Quick-Crit Thread

    Figure with all this UV talking going round i'll show my tanks, see what people think . Textures WIP obviously.
    Tank as it is now:








    UV's

  10. #4900
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    That looks awesome, nice unwrap as well. I love the model.

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