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Thread: CMT Public Beta Feedback

  1. #181
    "Think Different" Masterz1337's Avatar
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by Horns View Post

    This door looks like it wasn't ment to be there. Looks like crap imo.
    Which part of the map is that from? I've never seen that before.


    Edit: To clarify, we don't work on this mod for the community, we work on it for our own enjoyment. Don't be mistaken that we work to serve what you want.
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  2. #182
    Consacock Horns's Avatar
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by Masterz1337 View Post
    Which part of the map is that from? I've never seen that before.


    Edit: To clarify, we don't work on this mod for the community, we work on it for our own enjoyment. Don't be mistaken that we work to serve what you want.
    It's right after the twisted hallway's. The door locked untill you go to your left and kill the brutes and grunts.
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  3. #183

    Re: CMT Public Beta Feedback

    Quote Originally Posted by Masterz1337 View Post
    Which part of the map is that from? I've never seen that before.
    Top of the elevator shaft, I'd imagine? I can't recall if there are destroyed doors in d40 that we could put there instead. That portion of the map was originally meant for just d40 anyway.

    Quote Originally Posted by Masterz1337 View Post
    Edit: To clarify, we don't work on this mod for the community, we work on it for our own enjoyment. Don't be mistaken that we work to serve what you want.
    I'd like to interpret that as, we value your feedback and suggestions, but we have different opinions on what's fun, and our opinions have priority in influencing our design decisions. It's also a mod we work on in our spare time, so cut us some slack.
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  4. #184
    am I an oldfag yet? Heathen's Avatar
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by Masterz1337 View Post
    Which part of the map is that from? I've never seen that before.


    Edit: To clarify, we don't work on this mod for the community, we work on it for our own enjoyment. Don't be mistaken that we work to serve what you want.
    terrible mindset imo.
    Why are we criting then?
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  5. #185
    CMT member/slave il Duce Primo's Avatar
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by Heathen View Post
    terrible mindset imo.
    Why are we criting then?
    To find bugs that we have not seen to make our project better. Masterz said the SMG thing was a feature, not a bug, so it does not need fixing. We do like community input, but sometimes we like to pick our opinions over them.
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  6. #186
    nnh Ifafudafi's Avatar
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by Arteen View Post
    I'd like to interpret that as, we value your feedback and suggestions, but we have different opinions on what's fun, and our opinions have priority in influencing our design decisions. It's also a mod we work on in our spare time, so cut us some slack.
    Probably the most logical response in the don't-change-it favored side in this thread. Thanks for the clarification. (I'm hoping that interpretation's correct, anyway.)

    You see, for many who have neither the patience nor the ability to mod Halo themselves, other mod teams are their way of customizing their game to their liking. SomeMany times, the base user's idea of the perfect mod starts interfering with the creator's, and then it's merely a tug-of-war struggle for the happy medium. All I can say is: don't sacrifice quality for the community's sake, but don't sacrifice quality for your own sake as well.
    Of course, you could always just opensource the maps on release and make everyone happy e_e

    Oh, and I forgot to ask earlier: I noticed that the Brutes have the same AOE blood effect (melee, grenades, running over with vehicle) as humans. Is that merely an engine limitation (as I don't think you can add extra blood AOEs) or an oversight?
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  7. #187
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    Re: CMT Public Beta Feedback

    The funky smg was good imo. It added the need to be strategic with it and not make it overpowered.
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  8. #188
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by il Duce Primo View Post
    To find bugs that we have not seen to make our project better. Masterz said the SMG thing was a feature, not a bug, so it does not need fixing. We do like community input, but sometimes we like to pick our opinions over them.
    Either make it for yourselves and decide what to do, or make it for us and let us have some kind of worthwhile input. If you're making a mod for yourselves, asking the community for feedback is redundant.

    Arteen - the point of the new sections may have been to extend the level, but from a gameplay standpoint the level didn't NEED lengthening. This is the game's opening, not the finale. This is a ship, not a 'natural' environment down on the ring. There are only so many hallways a normal player can look at before mashing Alt+F4 and then deleting a10.map from their CE maps directory. There's a very good reason virtually every game going starts out with lots of shorter missions and builds into the longer ones. Throwing pacing out of the window on the first level is a really, really bad idea.
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  9. #189
    Taiko Drums = Win
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    Re: CMT Public Beta Feedback

    To add onto your point, Ross, the level needs to have a sense of "get the hell of the ship! get cortana off safely or we could lose everything!" You nailed that sense in the original BSPS, but when it came to the new bsps, it lost that feeling, and I got bored, lost, and eventually quit (only when playing on legendary, I found it on Heroic.)
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  10. #190
    --- itszutak's Avatar
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by Masterz1337 View Post
    To clarify, we don't work on this mod for the community, we work on it for our own enjoyment. Don't be mistaken that we work to serve what you want.
    Then why did you have a public beta in the first place?
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