Top of the elevator shaft, I'd imagine? I can't recall if there are destroyed doors in d40 that we could put there instead. That portion of the map was originally meant for just d40 anyway.
I'd like to interpret that as, we value your feedback and suggestions, but we have different opinions on what's fun, and our opinions have priority in influencing our design decisions. It's also a mod we work on in our spare time, so cut us some slack.
Probably the most logical response in the don't-change-it favored side in this thread. Thanks for the clarification. (I'm hoping that interpretation's correct, anyway.)
You see, for many who have neither the patience nor the ability to mod Halo themselves, other mod teams are their way of customizing their game to their liking.SomeMany times, the base user's idea of the perfect mod starts interfering with the creator's, and then it's merely a tug-of-war struggle for the happy medium. All I can say is: don't sacrifice quality for the community's sake, but don't sacrifice quality for your own sake as well.
Of course, you could always just opensource the maps on release and make everyone happy e_e
Oh, and I forgot to ask earlier: I noticed that the Brutes have the same AOE blood effect (melee, grenades, running over with vehicle) as humans. Is that merely an engine limitation (as I don't think you can add extra blood AOEs) or an oversight?
Either make it for yourselves and decide what to do, or make it for us and let us have some kind of worthwhile input. If you're making a mod for yourselves, asking the community for feedback is redundant.
Arteen - the point of the new sections may have been to extend the level, but from a gameplay standpoint the level didn't NEED lengthening. This is the game's opening, not the finale. This is a ship, not a 'natural' environment down on the ring. There are only so many hallways a normal player can look at before mashing Alt+F4 and then deleting a10.map from their CE maps directory. There's a very good reason virtually every game going starts out with lots of shorter missions and builds into the longer ones. Throwing pacing out of the window on the first level is a really, really bad idea.
To add onto your point, Ross, the level needs to have a sense of "get the hell of the ship! get cortana off safely or we could lose everything!" You nailed that sense in the original BSPS, but when it came to the new bsps, it lost that feeling, and I got bored, lost, and eventually quit (only when playing on legendary, I found it on Heroic.)
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