Page 25 of 31 FirstFirst ... 15 23 24 25 26 27 ... LastLast
Results 241 to 250 of 304

Thread: CMT Public Beta Feedback

  1. #241
    SDavis Juice sdavis117's Avatar
    Join Date
    Jul 2007
    Location
    Eau Claire, Wisconsin
    Posts
    2,402

    Re: CMT Public Beta Feedback

    The tags gave me a good chuckle.
    Reply With Quote

  2. #242
    Senior Membe Syuusuke's Avatar
    Join Date
    Sep 2006
    Location
    Location
    Posts
    3,868

    Re: CMT Public Beta Feedback

    There's cp in the mod.

    Specifically baby grunts.
    Reply With Quote

  3. #243
    El Durado :/
    Join Date
    Oct 2006
    Posts
    2,417

    Re: CMT Public Beta Feedback

    Quote Originally Posted by Arteen View Post
    Before we had the elevator in place, we just climbed up.

    also, what's with the thread tags? :-(
    I saw your name when I climbed up the shaft

    Also the tags make me laugh keep 'em
    lol child porn
    Reply With Quote

  4. #244
    BBQ Time! Revord's Avatar
    Join Date
    May 2007
    Location
    Washington State
    Posts
    98

    Re: CMT Public Beta Feedback

    http://www.xfire.com/profile/revord/videos/

    I took some videos of the beta. Quite a few, in all about 30 min or so.
    Reply With Quote

  5. #245

    Re: CMT Public Beta Feedback

    Quote Originally Posted by The Barron View Post
    Look what i found!!!!!!!!
    Now aren't you a passionate fanboy? This thread is for a10 discussion only, by the way, so please keep your posts on-topic.
    Reply With Quote

  6. #246
    Professional Machinimator The Barron's Avatar
    Join Date
    Dec 2008
    Location
    Not the same place i did last time
    Posts
    15

    Re: CMT Public Beta Feedback

    Oh yeah u kno it

    anywho... i think there should be side objectives for a10.
    Reply With Quote

  7. #247
    For Auir! ODX's Avatar
    Join Date
    Sep 2007
    Location
    Michigan, United States
    Posts
    1,561

    Re: CMT Public Beta Feedback

    Quote Originally Posted by The Barron View Post
    Oh yeah u kno it

    anywho... i think there should be side objectives for a10.
    Your mission is to get the fuck off the ship before he[Keyes] crashes it into Halo, and that's it.
    Last edited by ODX; August 11th, 2009 at 02:24 PM.
    Reply With Quote

  8. #248
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
    Join Date
    Aug 2006
    Posts
    4,193

    Re: CMT Public Beta Feedback

    Quote Originally Posted by The Barron View Post
    Oh yeah u kno it

    anywho... i think there should be side objectives for a10.
    Yeah, like helping your marines gather personal possessions and gathering the women and children to get them off the ship first!

    The level is too long already with the new BSPs.
    Reply With Quote

  9. #249
    GLORY TO ARSTOTZKA rossmum's Avatar
    Join Date
    Sep 2006
    Location
    the atrocity exhibition
    Posts
    13,767

    Re: CMT Public Beta Feedback

    Quote Originally Posted by The Barron View Post
    Oh yeah u kno it

    anywho... i think there should be side objectives for a10.
    i dunno what strange character set you're using but i see the letters cmt not rpg
    Reply With Quote

  10. #250
    Junior Member L283023's Avatar
    Join Date
    May 2009
    Posts
    22

    Re: CMT Public Beta Feedback

    Quote Originally Posted by chrisk123999 View Post
    I had the same problem, it was about to revert to the last checkpoint when it saved another one and I had to restart. Can't you make the script check to see if the player is alive or not before it saves?
    Funny you mention that.
    That is the script we used for Create Checkpoint in CMT Extras.
    Lulz.



    Quote Originally Posted by teardrop View Post
    Cons:
    • Seemed somewhat drawn out and repetitive
    • Easy
    • dissapointing
    • CMT extras did not work properly
    • Had trouble climbing ladders?
    • Marines just seemed like different variations of the same person
    I am aware that it "appears" that nothing has happened after using certain features.

    I'm fairly certain that Masterz is aware of this too.
    However, these are Bungie's developer commands.
    We cannot magically make them work.

    I did not write the list for CMT Extras.
    All I did was rewrite the scripts, and remade CMT Extras.

    Now, I have seen a few complaints about some of the features not working.
    It's not my place to say that I'm going to do anything about it.
    It is up to Masterz.
    Whether he wants to keep the same features, or replace the ones that don't work is up to him.

    Quote Originally Posted by Hotrod View Post
    - The Flycam in the CMT extras doesn't seem to want to work properly.
    In order to move the camera around, you must hold down your middle button.
    I believe the camera controls are fairly similar to Sapien.

    Quote Originally Posted by bleach View Post
    Devmode and CMT Extras
    • Create checkpoint is one of the best ideas yet; saved me time on heroic and legendary.
    • Time Freeze is also something I like to toy with in conjunction with Flycam
    • Flycam is a very good idea so the player won’t have to enter multiple dev codes.
    • Clear Decals and Collect Unseen garbage is a plus for people who have older computers.

    Dynamic lights didn’t change anything for me (?)
    • Sounds, seems kind of useless because we have more of a choice to tune out things in settings

    • Display Fps: useful at times, keep it
    • HUD On/Off – great for screenshots
    • Slow Motion: used it; it doesn’t benefit anyone but it could be a toy in the final release
    • How to use CMT Extras button doesn’t work, and isn’t necessary to many players
    Dynamic Lights - I know that these are lights that change. But how, I don't know.
    Sounds - Not my choice. Not my choice to get rid of it.
    How to use CMT Extras - Incomplete.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •