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Thread: [wip][map]Garden

  1. #81
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: [wip][map]Garden

    What do the edges have on them? (or do the blues go right to the edge?)
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  2. #82
    halord Futzy's Avatar
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    Re: [wip][map]Garden

    Quote Originally Posted by n00b1n8R View Post
    What do the edges have on them? (or do the blues go right to the edge?)
    Ya, the lightbridges should have an edge of some sort.
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  3. #83
    show up throw up Ganon's Avatar
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    Re: [wip][map]Garden

    Needs more BEARS

    That lightbridge looks awesome though. I'd say fuck the switches and leave em on.
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  4. #84
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    Re: [wip][map]Garden

    kk
    I can make it have an edge, but I need another texture to do so
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  5. #85
    halord Futzy's Avatar
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    Re: [wip][map]Garden

    Oh





    My cat just threw up :/
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  6. #86
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    Re: [wip][map]Garden

    Instead of completley black, maybe make the black line that runs across the wall panel blue for variation? Then when it goes ingame I can put the hexagon detial map on there, and another to make it look pretty. I also have a black and white cubemap that should also make it look good too.
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  7. #87
    halord Futzy's Avatar
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    Re: [wip][map]Garden


    This won't be tiled too much.
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  8. #88
    Movie Maker Siliconmaster's Avatar
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    Re: [wip][map]Garden

    That one is cool. Looks less organic than the one you were using before, but has a strange techy-feel as well.
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  9. #89
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    Re: [wip][map]Garden

    --Runtime error: Mesh operation on non mesh: Editable Patch

    I get that while exporting using the ghosts exporter blue streak.
    Anyone know how to fix this?

    fixed that ^
    will have new pic's soon with lots of new textures!~!
    Last edited by Higuy; August 21st, 2009 at 04:14 PM.
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  10. #90
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    Re: [wip][map]Garden

    <3
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