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Thread: Quick-Crit 2008-2009

  1. #5031
    halord Futzy's Avatar
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    Re: The Studio Quick-Crit Thread

    Because its harder to make things look realistic when they're new.

  2. #5032
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Not unless you have absolutely no idea what you're doing.

  3. #5033
    Halo fan Dotkito92's Avatar
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    Re: The Studio Quick-Crit Thread

    I have some works on my deviantart page (iTails). Feel free to look at those and crit them.

  4. #5034
    Haerkashap n00ber's Avatar
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    Re: The Studio Quick-Crit Thread

    WIP magnum texture probably sucks tho cuz this is my first real skin besides a couple of metal textures and a horrable paint skin.

  5. #5035
    halord Futzy's Avatar
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    Re: The Studio Quick-Crit Thread

    You do the detail like that with a normal map not bevels. Never use bevels.

  6. #5036
    Haerkashap n00ber's Avatar
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    Re: The Studio Quick-Crit Thread

    if your talking about the models tetail, then its the unedited bungie model. I cant use bumps in halo anyways because you need a light source like a flashlight or sompthing to see it.

  7. #5037
    Consacock Horns's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by n00ber View Post
    if your talking about the models tetail, then its the unedited bungie model. I cant use bumps in halo anyways because you need a light source like a flashlight or sompthing to see it.
    No he's talking about the texture details. Like around the grip, you used bevel to make the bumps and whatnot. Don't do it. Bevel sucks. It never looks good.

  8. #5038
    Haerkashap n00ber's Avatar
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    Re: The Studio Quick-Crit Thread

    i dont realy know any other ways to make fake bumps because im a total photoshop noob. but im redoing the grip anyways

  9. #5039
    Consacock Horns's Avatar
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    Re: The Studio Quick-Crit Thread

    I consider myself a photoshop noob too. I've only been doing it for about a year. Also, is it just me or is that texture low res? The spots where you did use bevel look extremely jagged.

  10. #5040
    Haerkashap n00ber's Avatar
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    Re: The Studio Quick-Crit Thread

    texture is 512 by 512, ive been doing photoshop stuff for... maybe a couple of months.

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