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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #681
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    Re: [WIP] Revelations

    I've been toying with the idea of some fucking weird ass weather wall thing going down the middle, and having one side of the level be barren, dead, desert, close to what it is now, with a lot more shit in it, dead trees, cacti etc, and then having the other be lush rainy forest.

    Now while I thought it sounded good in concept, I started trying to think of how to do it, and well, that's where I'm having trouble. How would we set up the sky to work with that being the most prominent issue.

    Otherwise I'd have to tone that back a bit, have one side be dead and desertesque, and have the other have sparse vegetation and oasises.

    Anyone liking that idea, or should we just stick with having a constant theme throughout?


    As far as changes go: Mass has done some shit to the middle, and I've fixed a somewhat important jump on the red side immediately exiting the middle cave.
    Last edited by Sel; August 31st, 2009 at 08:40 PM.

  2. #682
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Revelations

    Hmm. Would definitely be interesting, but "lushy rain forest in CE" seems like an oxymoron. I mean, swamp mb, but forest itself might be tough. The concept is cool though. Also, balancing it might be hard- vegetation has more cover than desert (unless purposefully balanced).

  3. #683
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    Re: [WIP] Revelations

    Quote Originally Posted by Siliconmaster482 View Post
    Hmm. Would definitely be interesting, but "lushy rain forest in CE" seems like an oxymoron. I mean, swamp mb, but forest itself might be tough. The concept is cool though. Also, balancing it might be hard- vegetation has more cover than desert (unless purposefully balanced).
    Ehh, you know, thinking back on it, I'd rather just stick with one side being dead, and one having sparse oases and vegetation, grass etc, to mix up the sand.

  4. #684
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Revelations

    Maybe a small stream. Water=vegetation. It would give a natural reason for the difference.

  5. #685
    lol modacity Timo's Avatar
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    Re: [WIP] Revelations

    Have the water dammed somehow on one side and have it flow down the other. Just add a rut down the center of the deserted side, or something.

  6. #686

    Re: [WIP] Revelations

    Quote Originally Posted by jcap View Post
    map = ugly shit.

    i agree.




  7. #687
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    Re: [WIP] Revelations

    Quote Originally Posted by StankBacon View Post
    i agree.



    That's funny coming from someone who exclusively plays shitty box maps with orange and gray textures in css

  8. #688
    show up throw up Ganon's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Yuki View Post
    That's funny coming from someone who exclusively plays shitty box maps with orange and gray textures in css


    or wait... go head :U

  9. #689

    Re: [WIP] Revelations

    rofl.

  10. #690
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    Re: [WIP] Revelations

    This is why Revelations > All of CSS.

    It's also why tf2 updates are so far apart.


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