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  1. #33
    Xfire - sar93 W1zard's Avatar
    Join Date
    Aug 2009
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    Rotterdam
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    Re: CoD4 FP Arms

    http://wbs.nsf.tc/articles/article11_e.html teh difference =3

    Anyways, Halo doesn't support bump and normal mapping on dynamic objects, so i couldn't care less about ripping them, but i did anyways, with alpha channel this time.
    mb you cant see it on this page, just open it in PS and have fun, im not gonna bother making them "correct" if they are wrong in any way, this is how it comes from cod4.

    Last edited by SnaFuBAR; September 16th, 2009 at 03:25 PM.
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