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Thread: CoD4 FP Arms

  1. #31
    Glorious Beacon of Light Disaster's Avatar
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    Re: CoD4 FP Arms

    That would be a problem because the images posted do not have alpha channels :|
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  2. #32
    ._. Spartan094's Avatar
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    Re: CoD4 FP Arms

    Ugh.....This thread makes me face palm

    This is how a normal should look, not some crap gray one



    alalalal the iwi to dds doesnt deswizzle the normal right so it goes gray...

    Xmodel is what I use to extract the models and such and so does every one else who does.

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.Old shaders....
    ^Custom skin from fps banna

    I don't have any new screenshot of my best shaders on it.

    Moses is the original person who rigged it and such. It is near impossible to rig cod4 and cod5 models to make it so it doesnt scretch. Without moses rigging it I dont think anybody would have any good pair of cod4 fp arms without stretching.
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  3. #33
    and Masterz1337 too! Advancebo's Avatar
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    Re: CoD4 FP Arms

    win ^
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  4. #34
    Senior Member =sw=warlord's Avatar
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    Re: CoD4 FP Arms

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  5. #35
    Xfire - sar93 W1zard's Avatar
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    Re: CoD4 FP Arms

    http://wbs.nsf.tc/articles/article11_e.html teh difference =3

    Anyways, Halo doesn't support bump and normal mapping on dynamic objects, so i couldn't care less about ripping them, but i did anyways, with alpha channel this time.
    mb you cant see it on this page, just open it in PS and have fun, im not gonna bother making them "correct" if they are wrong in any way, this is how it comes from cod4.

    Last edited by SnaFuBAR; September 16th, 2009 at 02:25 PM.
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  6. #36
    For Gnomejas sevlag's Avatar
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    Re: CoD4 FP Arms

    please use shot tags
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  7. #37
    got dam forumers.... SnaFuBAR's Avatar
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    Re: CoD4 FP Arms

    W1zard, start using [shot] tags for large images. I fixed three of your posts in this thread. It's your responsibility to know the rules for posting here. Next time you post a large image without shot tags, it'll be an infraction.
    Last edited by SnaFuBAR; September 16th, 2009 at 04:29 PM.
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  8. #38
    ._. Spartan094's Avatar
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    Re: CoD4 FP Arms

    Quote Originally Posted by W1zard View Post
    http://wbs.nsf.tc/articles/article11_e.html teh difference =3

    Anyways, Halo doesn't support bump and normal mapping on dynamic objects, so i couldn't care less about ripping them, but i did anyways, with alpha channel this time.
    mb you cant see it on this page, just open it in PS and have fun, im not gonna bother making them "correct" if they are wrong in any way, this is how it comes from cod4.
    Eh wrong, the guy who made the xmodel exporter and the iwi to dds didnt do coding right to deswizzle the normals (bumps maps w/e) so the R and G channels are there but not the B channel. RG are the gray parts of the normal and thats what deswizzles only. The G channel is the stuck in the alpha part while the R channel is the whole bitmap and RGB. Making sense?

    Stop saying halo doesn't support, atleast say using adobe you can fake bump it in if you do it right will look good in halo ce.

    Oh for each FP arms bitmap is a model for each bitmap. Say the SAS fp arms bitmap, well you can't just slap it onto the model moses rigged because it isnt the right model and it will not look right.

    You didn't really rip it yourself, the Diego Logic guy did that for us so we can rip it ourselves for editing or w/e we want to use it for.

    Quote Originally Posted by W1zard View Post
    u mien liek dis?



    k i'll upload, they're just direct ports from cod4... hang on...
    btw don't use the COS bitmap of the Opfor bitmap all black except some parts of the glove
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  9. #39
    Xfire - sar93 W1zard's Avatar
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    Re: CoD4 FP Arms

    sorry snaf, will do so next time, that was kinda sloppy indeed.

    and yea, i know the arms have different bitmaps, but the unwrap is generally the same if you compare them, so rigging one is nuf work =3 the only other set worth rigging is the gillie suit arms, because the mesh differs, so yea im doing that atm

    and yea, i used the wrong diffuse on that screenshot, thanks for mentioning i never noticed =3 i fixed that when i uploaded those 5 other textures already

    Lastly, I don't really consider fake bumping as bumping, only BSP's can use real ones, and you're really the only one that made it look decent faking it on the H3B spartans, but i dont use it, thats why im not bothering with them
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  10. #40
    ._. Spartan094's Avatar
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    Re: CoD4 FP Arms

    Quote Originally Posted by W1zard View Post
    sorry snaf, will do so next time, that was kinda sloppy indeed.

    and yea, i know the arms have different bitmaps, but the unwrap is generally the same if you compare them, so rigging one is nuf work =3 the only other set worth rigging is the gillie suit arms, because the mesh differs, so yea im doing that atm

    and yea, i used the wrong diffuse on that screenshot, thanks for mentioning i never noticed =3 i fixed that when i uploaded those 5 other textures already

    Lastly, I don't really consider fake bumping as bumping, only BSP's can use real ones, and you're really the only one that made it look decent faking it on the H3B spartans, but i dont use it, thats why im not bothering with them
    Moses rigged them, you didn't, give credit next time.

    It is easy to add onto the ghille stuff onto the fp arms

    .....
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