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Thread: Forge CE

  1. #41
    Neanderthal Dwood's Avatar
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    Re: CE Forge Mode?

    You will be able to save. Then later you will be able to export.
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  2. #42
    the time is now tythespy's Avatar
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    Re: CE Forge Mode?

    This is what i was thinking of


    Which is very alsome

    Here
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  3. #43
    Codesaurus Skarma's Avatar
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    Re: CE Forge Mode?

    I use to talk to conure on aim but I don't think I got his screen name anymore or he just doesn't log on. I wanted to do tag editing in game, but less poopy than this. The entire map file is filled with pointers to all the data, which is why editing it in memory is way easier than binary editing. I never understood why people didn't use memory mapping instead of I/O operations outside of the game...the difference in speed is rediculous considering file io is slowest thing in programming and using pointers is fast and easy, without having to calculate offsets n shit. cheers to conure
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  4. #44
    Neanderthal Dwood's Avatar
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    Re: CE Forge Mode?

    He open Sourced it, use that as an example?
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  5. #45
    Member Aßyll's Avatar
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    Re: CE Forge Mode?

    That looks useful, and also the mention of Locke's program which practically was Forge sounded interesting too. *goes hunting for more info*
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  6. #46
    Kid in the Hall Kornman00's Avatar
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    Re: CE Forge Mode?

    Quote Originally Posted by Skarma View Post
    I never understood why people didn't use memory mapping instead of I/O operations outside of the game
    I used a technique to load the game data directly into memory for an application I did for Halo 2 xbox. That method only really benefits when you're just reading or editing existing data. It doesn't work well when you're wanting to change (add, delete, insert, etc) memory allocated data (like a tag_block)
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  7. #47
    HA10 Limited's Avatar
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    Re: CE Forge Mode?

    Quote Originally Posted by Aßyll View Post
    That looks useful, and also the mention of Locke's program which practically was Forge sounded interesting too. *goes hunting for more info*
    Lol Mine and Lockes app, brings back memories. It was in VB6 back then lol, so pro The major work on it was only in BG though. Locke was pushing to make it for PC, I was pushing to make it for CE I still have my prototype back from like 2006/07 which shows Locke what I wanted it to do via memory.
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  8. #48

    Re: CE Forge Mode?

    It just occurred to me that the way this sort of thing could be most useful for me is if I could place encounters this way.

    eg. I load up BCE, wander through the level until I get to a place that needs an encounter, create one using the existing actor palette, and then place a few spawn points and set the number to spawn. Then I walk back, trigger the encounter via console, see how it plays out, and then go back in and rearrange the spawn points, add or remove enemies, etc, to tweak the encounter.

    Similarly for placing weapons used in encounters, and scenery used for cover...

    This all sounds to me extremely difficult to implement, but if you did that for me, I would jizz all over you.
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  9. #49
    Codesaurus Skarma's Avatar
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    Re: CE Forge Mode?

    Quote Originally Posted by Kornman00 View Post
    I used a technique to load the game data directly into memory for an application I did for Halo 2 xbox. That method only really benefits when you're just reading or editing existing data. It doesn't work well when you're wanting to change (add, delete, insert, etc) memory allocated data (like a tag_block)
    agreed! I just love pointers hehe

    Quote Originally Posted by Rob Oplawar View Post
    It just occurred to me that the way this sort of thing could be most useful for me is if I could place encounters this way.

    eg. I load up BCE, wander through the level until I get to a place that needs an encounter, create one using the existing actor palette, and then place a few spawn points and set the number to spawn. Then I walk back, trigger the encounter via console, see how it plays out, and then go back in and rearrange the spawn points, add or remove enemies, etc, to tweak the encounter.

    Similarly for placing weapons used in encounters, and scenery used for cover...

    This all sounds to me extremely difficult to implement, but if you did that for me, I would jizz all over you.
    Like I said, I'm an amateur modder, so I'm not sure how this stuff works yet. Outside of the game itself, is it as easy as adding some new tags with the data you want and it's done? If it's like that, then it should be easy.. instead of jizz, can it be bacon? i love bacon..
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  10. #50
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: CE Forge Mode?

    you want to eat rob's penis bacon?
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