It just occurred to me that the way this sort of thing could be most useful for me is if I could place encounters this way.
eg. I load up BCE, wander through the level until I get to a place that needs an encounter, create one using the existing actor palette, and then place a few spawn points and set the number to spawn. Then I walk back, trigger the encounter via console, see how it plays out, and then go back in and rearrange the spawn points, add or remove enemies, etc, to tweak the encounter.
Similarly for placing weapons used in encounters, and scenery used for cover...
This all sounds to me extremely difficult to implement, but if you did that for me, I would jizz all over you.
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