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Thread: Quick-Crit 2008-2009

  1. #5311
    For Auir! ODX's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by =sw=warlord View Post
    If i scale certain parts up would that not skewer the UV?
    It wouldn't skewer the UV, to my little knowledge. Making a part bigger or smaller shouldn't actually affect the UV, but it will affect how good that part looks on model. Make it small, it'll have little detail. Make it bigger, it'll have more detail (depending on what the skinner does).

  2. #5312
    Protector of common sense Trulife8342's Avatar
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    Re: The Studio Quick-Crit Thread



    P.M. Me if your interested, I want serious programmers/designers only.

  3. #5313
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Looks aweomse ^^

    And I just got the textured shotgun from BuLL. Did a quick spec and rendered, I need to make a multipurpose map and get it ingame :P


    (Texture = BuLL)


  4. #5314
    Senior Member teh lag's Avatar
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    Re: The Studio Quick-Crit Thread

    So... does he want crit on the skin?
    Do you want crit on the render?

    I don't understand why that's being posted in this thread.

  5. #5315
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    I...I dont like it.

    Maybe I am being picky but the metal is too......painted looking?

  6. #5316
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    Re: The Studio Quick-Crit Thread

    I actually REALLY like it for some reason.

  7. #5317
    FOR THE EMPEROR! Jean-Luc's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by higuy View Post
    I actually REALLY like it for some reason.
    So do I. It really feels like it belongs in the semi-cartoony world of Halo.

  8. #5318
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by paladin View Post
    Can you import custom levels with crysis? or is it shitty brush mapping/ height mapping.
    Me and sheer are working on this together, and we both found that making the terrain with the heightmap painting and using Voxel painting is actually really good (becuase thats what Cryengine uses pretty much), and it comes out pretty nice. Even without Voxel painting, if you use enough vegataion and layer painting, you can make something pretty nice. There's external program's that can create nice stuff for you too with heightmaps but for this were not using that. When were almost done, will have a thread for this project. It's going to be really nice, we promise.
    Quote Originally Posted by DEEhunter View Post
    Hopefully it can import it and give it as much graphical priority as halo does. The idea of having your level model have the same processing priorities as every other model makes my models feel less important.
    You can import it like Sheer said but it needs to be broken up. It's better to create the terrain in the engine then take the bases, rocks, trees, bases, etc and make them sperate brushes. Then you can take them and do whatever you want, without modeling everything into the max scene, unlike halo
    Last edited by Higuy; September 30th, 2009 at 03:50 PM.

  9. #5319
    I was like Um. Delta4907's Avatar
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    Re: The Studio Quick-Crit Thread

    I absolutely love that shotgun.

  10. #5320
    Senior Member killer9856's Avatar
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    Re: The Studio Quick-Crit Thread

    I don't like in my opinion. It doesn't look that good in general.

    And I will edit my model then.

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