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Thread: Quick-Crit 2008-2009

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  1. #10
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by paladin View Post
    Can you import custom levels with crysis? or is it shitty brush mapping/ height mapping.
    Me and sheer are working on this together, and we both found that making the terrain with the heightmap painting and using Voxel painting is actually really good (becuase thats what Cryengine uses pretty much), and it comes out pretty nice. Even without Voxel painting, if you use enough vegataion and layer painting, you can make something pretty nice. There's external program's that can create nice stuff for you too with heightmaps but for this were not using that. When were almost done, will have a thread for this project. It's going to be really nice, we promise.
    Quote Originally Posted by DEEhunter View Post
    Hopefully it can import it and give it as much graphical priority as halo does. The idea of having your level model have the same processing priorities as every other model makes my models feel less important.
    You can import it like Sheer said but it needs to be broken up. It's better to create the terrain in the engine then take the bases, rocks, trees, bases, etc and make them sperate brushes. Then you can take them and do whatever you want, without modeling everything into the max scene, unlike halo
    Last edited by Higuy; September 30th, 2009 at 03:50 PM.

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