Um, not saying this is the right answer, but maybe hunter knows the guy and since he's already working on halo styled textures for their mod he had some free time and was available to do a texture for hunters shotgun which might not even be a part of the crysis mod.
That makes sense doesn't it?
I supply them with Halo models as they are making a Halo Mod. So that guy is the texture artist.
The texture needs work; he posted it and some people crited it. Why so hung up on the details guys?
Speaking of things that need work. This is the picture I'm using for a portfolio piece:
I'm probably not going to model the cars.
CONCEPT:
ORIGINAL:
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Yeah Sure let's go with that
Going into crysis Yes/No?
If yes then it proves my point.
I hate calling on people like this but i agree with neuro that the shotgun looks very low poly for use in a game such as crysis where it has bipeds in the 30k region.
And heathen, the only one making an ass is yourself, ive been watching the halo mod team hunter has been working with for some time so my assumption was pretty educated before hand.
Also
Last edited by =sw=warlord; October 1st, 2009 at 03:42 PM.
should be using procedural materials, normals, AO maps and all kinds of stuff instead of this painted lighting on low poly model stuff. seriously.
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