I got that problem too, might be something with the syncing scripts.
Do you have an init.txt file with a "sv_mapcycle_timeout" argument? That will cause user hosted games to "auto-start" even if you don't press enter.
Yea thats whats causeing it, didn't even think of that.
That little glitch is how I hosted a 1.06 server before I went dedicated. It started off as me hosting games, and then leaving to go to dinner with my wife, but wanting the map to cycle while I was away. You would see my body, just standing there waiting to be killed. I hosted so much I just decided it was better to get out one of my spare pc's and go dedicated. Ah, simpler times.
I wish I had a spare computer to host a dedicated server with.![]()
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