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Thread: Yoyorast Island V2 last problems

  1. #231
    Chris chrisk123999's Avatar
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    Re: Yoyorast Island V2 last problems

    It will be 100% random and you won't be positive where you'll land. The one right now says where your going on the wall.

  2. #232
    Untruely Bannable~ Inferno's Avatar
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by chrisk123999 View Post
    It will be 100% random and you won't be positive where you'll land. The one right now says where your going on the wall.
    And the destination changes every 30 seconds so players can all end up in the same place.

  3. #233
    For Gnomejas sevlag's Avatar
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by Inferno View Post
    And the destination changes every 30 seconds so players can all end up in the same place.
    seems like a big time frame, ever consider making it a smaller time frame?

  4. #234
    Untruely Bannable~ Inferno's Avatar
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    Re: Yoyorast Island V2 last problems

    30 seconds is a long time frame.

  5. #235

    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by sevlag View Post
    seems like a big time frame, ever consider making it a smaller time frame?
    No cause if it were smaller , you'd just have to wait alittle for your prefered destination (easy/closer to the flag one), so random tele would have less interest.. Easy/close to the flag destination come rarely while farer/harder destinations comes more often..

  6. #236
    The One and Only TheGhost's Avatar
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by English Mobster View Post
    You can set multiple exits to the same index, and it would randomly teleport players without any kind of scripts at all.
    Oh really, I didn't know this. Kind of cool.

  7. #237
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by Kyon's Sister View Post
    qft

    If you don't want to worry about snipers, play in organized race matches and just agree to a set of rules. As far as people going into a public race server and the racefags getting butthurt about being shot out of their vehicle by people playing halo the right way, a good racer should be able to counter something as simple as a sniper. It's all part of race in a first person shooter. If you disagree, I recommend playing an actual racing game
    Quoting this.

    I'm fucking sick of these babies who play halo like it's need for speed.

    It's called combat racing for a fucking reason.

  8. #238
    Untruely Bannable~ Inferno's Avatar
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by chrisk123999 View Post
    Looking at the scripts, it looks like any will be more often then others...
    Uh?

  9. #239

    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by Inferno View Post
    Uh?
    Lost me too...

  10. #240
    Chris chrisk123999's Avatar
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    Re: Yoyorast Island V2 last problems

    Quoted my deleted post. I read yoyorast's post wrong.

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