
Originally Posted by
Siliconmaster482
My thought behind the new design is that a teleporter wouldn't just be hanging out on a pad, it would be in a back room similar to Gephyrophobia. Also, it being a whole facility and such, there would be other areas in the map players either can't get to, or are unused by gameplay. The second doorway is one such example, similar to the side doorways in 343 Guilty Spark. I may place a locked door there, and fill it with covenant crates or something similarly atmospheric. I can also use crates and lighting to direct players to the correct door pretty easily.
Bookmarks