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Thread: Yoyorast Island V2 last problems

  1. #281
    Untruely Bannable~ Inferno's Avatar
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    Re: Yoyorast Island V2 last problems

    This is the one that doesn't work on dedicated servers right?

  2. #282
    Neanderthal Dwood's Avatar
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by Inferno View Post
    It doesn't even work for half of the people anyways. It never worked for me even on a clean install of CE.
    Did you not post in the Open Sauce Debug thread?

  3. #283
    Chris chrisk123999's Avatar
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    Re: Yoyorast Island V2 last problems

    Script extraction isn't very hard. I know where to find it in a hex editor, but HEK+ rips it wrong (or in another way that still works, but makes it look messed up). In a HEK+ ripped one you can find the codes, but the formating is all messed up.

  4. #284
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by Inferno View Post
    This is the one that doesn't work on dedicated servers right?
    It's the same exact code base for the Dedi build of OS, only the memory addresses have changed.

    Quote Originally Posted by chrisk123999 View Post
    Script extraction isn't very hard. I know where to find it in a hex editor, but HEK+ rips it wrong (or in another way that still works, but makes it look messed up). In a HEK+ ripped one you can find the codes, but the formating is all messed up.
    Funny, HEK+ rips it wrong? So that's why campaign scenarios still run fine after being extracted with HEK+? HEK+ does not extract the scripts "wrong", nor does it even technically "extract" the scripts. Why hasn't anyone else in this community taken the time to do so if it is so fucking easy to do? It's rather funny that you think you know what you are talking about. I know what you are looking at in the map file, and those are not the "scripts" themselves, but you can go on thinking whatever you want. You have no idea what you are talking about, so please shut up.
    Last edited by ShadowSpartan; October 7th, 2009 at 04:20 PM.

  5. #285

    Re: Yoyorast Island V2 last problems

    I've run yoyorast island v2 with OS on pretty much EVERY build. Perhaps you should stop pointing the finger at something else, cause you're too fucking lazy to figure out the problem with rec0 and sapp as you have said on so many occasions in the 100s of yoyorast threads you've made.

    OS runs on my 8 year old computer, you must be doing it wrong.

    Quote Originally Posted by Freelancer View Post
    If you can't figure out how to play with those instructions and directory structure you're retarded.
    Oh hai.

  6. #286
    Untruely Bannable~ Inferno's Avatar
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by skyline View Post
    I've run yoyorast island v2 with OS on pretty much EVERY build. Perhaps you should stop pointing the finger at something else, cause you're too fucking lazy to figure out the problem with rec0 and sapp as you have said on so many occasions in the 100s of yoyorast threads you've made.

    OS runs on my 8 year old computer, you must be doing it wrong.



    Oh hai.
    When I made builds and script revisions I tested them on MY clean dedi and MY clean player hosted server. They worked fine. What I later learned is that player limit effected the way the script worked which was later patched up with the help of chris.

    IT seemed like SAPP and OS was breaking the map but it was the amount of players.

    The missing vehicle thing may have been a random incident with a script version but I remember seeing the script spawned vehicles missing when we played with it.

    Also your a idiot if you think the age of the computer determines the stability of the app.

  7. #287
    Chris chrisk123999's Avatar
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    Re: Yoyorast Island V2 last problems

    Because OS is going to do much good when 1.09 comes out?

  8. #288
    Neanderthal Dwood's Avatar
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by chrisk123999 View Post
    Because OS is going to do much good when 1.09 comes out?
    Someone will update. But for now, it seems Sawnose is going to wait like 2 months.

  9. #289
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by chrisk123999 View Post
    Because OS is going to do much good when 1.09 comes out?
    It can be updated, just like it was when the 1.08 update came out.

  10. #290
    Chris chrisk123999's Avatar
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    Re: Yoyorast Island V2 last problems

    Yes it can, but it's still not done (all the way) since the 1.08 update and 1.09 is coming out soon. He just recently posted the Halo Custom Edition 1.09 Beta.

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