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Thread: Quick-Crit 2008-2009

  1. #5411
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread



    It's for a menu system in my game. The big empty space on the left in the tubes will have ticker numbers similar to old alarm clocks, the tickers will flap down to show the words for the menu. There's going to be other silly things going on as well on here to keep it interesting as well :P

    The big box area on the right will have a big lever on it that will go down when you make your selection.

  2. #5412
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    3D geometry menu?

  3. #5413
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    Yup. The HUD was supposed to be 3D too, but they decided to veto that at the end, so I rendered it and made it show up that way, which doesn't really matter all that much for the HUD


  4. #5414
    Senior Member =sw=warlord's Avatar
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    Re: The Studio Quick-Crit Thread

    The mesh seems to have one hell of a carpool tunnel problem where the hand meets the wrists.

  5. #5415
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    Re: The Studio Quick-Crit Thread

    So, I rebuild the plasma rifle to get a bit more practice with non organic objects.


  6. #5416
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    All your shapes are so damn blocky.

  7. #5417
    Senior Member =sw=warlord's Avatar
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    Re: The Studio Quick-Crit Thread

    Instead of a clay render try 1 omni light and then show us a render, i can't tell shit with that image its one massive blue blob.

  8. #5418
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    http://www.secondpicture.com/tutoria...ds_max_01.html

    I generally use 3 point lighting when rendering something.
    I also have high specular and semi low gloss

  9. #5419
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Disaster View Post
    All your shapes are so damn blocky.
    The teeth, things, are copied from the main model, and as far as accuracy goes it's relatively close to the game model, and on more than one occasion I stacked the two on top of each other to ensure that the body shapes were accurate.

  10. #5420
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Yuki View Post
    The teeth, things, are copied from the main model, and as far as accuracy goes it's relatively close to the game model, and on more than one occasion I stacked the two on top of each other to ensure that the body shapes were accurate.
    The games plasma rifle model sucks

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