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Thread: Quick-Crit 2008-2009

  1. #5421
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    Re: The Studio Quick-Crit Thread

    Why the fuck is there no option to render edged faces?

    Fuck my life.


  2. #5422
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: The Studio Quick-Crit Thread

    Duplicate the mesh, add a push modifier of 0.3, and add a material with the wireframe box checked.

  3. #5423

    Re: The Studio Quick-Crit Thread

    or use a blended material and make one solid and the other wireframe.

  4. #5424
    halord Futzy's Avatar
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    Re: The Studio Quick-Crit Thread

    Haven't had a whole lot of time to work on this

  5. #5425
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    You're doing what I used to do. You're putting all this detail into one spot before even getting in the other parts. This makes the image flat and overall not blend well. What you should do is sketch it out, then using arrows deifne the light source. After that, pick out your basic colors, and define a simple light and shadow for everything, using a large brush, this gets the composition and volume right, and you can focus on getting actual depth. Then you start on working it down and down till you have the detail wanted.
    Edit- DONT USE FUCKING DODGE YOU FUCKING FAGGOT FFFFFFFFFFFFFFFFFFFFFFFFF GOD I FUCKING HATE YOU!!
    No seriously, dodge and burn desaturate (kill the color values) and can really kill a piece. What you can use is color dodge mode in layer properties, but that is to create ambiance and glows for contrast, not the actual lighting and shade.

  6. #5426
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    Re: The Studio Quick-Crit Thread

    actully
    i like it alot, because of the detail. keep doing what your doing and finish this piece.
    also halo 3?

  7. #5427
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    No. He applied the details before looking at lighting, composition or specular.

    Huh? Dee neg'd me over giving crit lol
    Last edited by Chainsy; October 10th, 2009 at 07:20 PM.

  8. #5428
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    Re: The Studio Quick-Crit Thread

    I still think it looks really good

  9. #5429
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Me too. Keep doing what you are doing. Chains, your way always gives you blury drawings...

  10. #5430
    halord Futzy's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by higuy View Post
    also halo 3?
    ye sierra 117
    Still working on the big picture. Correct lighting and such will come after I at least draw everything out.

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